protonscr

Terrain not render

dxvkclosed
doitsujin/dxvk#1474 · opened 2020-02-25 by bernardo-bruning · updated 2020-03-21 · 4 comments · github
Bbernardo-bruning 2020-02-25 github

Currently when running the game it does not render the terrain and some objects like the character's arm

Software information

Rust, from steam

System information

  • GPU: Intel(R) HD Graphics 620
  • Driver: Mesa 19.3.4
  • Proton 5.0-3

Log files

Ddoitsujin maintainer 2020-02-25 github

Probably a driver bug, the game is known to work.

I can't do anythig without an apitrace.

Bbernardo-bruning 2020-02-25 github

Okay, I'll check if I can get the apitracer.
I find it strange that for wined3d it works right.
thank you for your attention.

Ddoitsujin maintainer 2020-02-25 github

Actually, looking at your log again:

err:   Heap 0: 1024 MB allocated, 667 MB used, 1042 MB allocated (driver), 10768 MB budget (driver), 10768 MB total
err:   Heap 1: 1020 MB allocated, 908 MB used, 1021 MB allocated (driver), 1024 MB budget (driver), 1024 MB total
err:   DxvkMemoryAllocator: Memory allocation failed
err:   DxvkMemoryAllocator: Memory allocation failed
err:     Size:      3840
err:     Alignment: 16
err:     Mem flags: 0x1
err:     Mem types: 0x2

You're just running out of memory, see #1318 .

I didn't notice this the first time around since debug logging was enabled, please don't do this unless requested since it's mostly useless info.

Bbernardo-bruning 2020-03-21 github

Hello, I solved my memory allocation problem by forcing the allocation to ram when dxvk is unable to allocate to the supported and adequate memory. The game is running well and without BUGs so far.

Proton versions