Probably a driver bug, the game is known to work.
I can't do anythig without an apitrace.
Okay, I'll check if I can get the apitracer.
I find it strange that for wined3d it works right.
thank you for your attention.
Actually, looking at your log again:
err: Heap 0: 1024 MB allocated, 667 MB used, 1042 MB allocated (driver), 10768 MB budget (driver), 10768 MB total
err: Heap 1: 1020 MB allocated, 908 MB used, 1021 MB allocated (driver), 1024 MB budget (driver), 1024 MB total
err: DxvkMemoryAllocator: Memory allocation failed
err: DxvkMemoryAllocator: Memory allocation failed
err: Size: 3840
err: Alignment: 16
err: Mem flags: 0x1
err: Mem types: 0x2
You're just running out of memory, see #1318 .
I didn't notice this the first time around since debug logging was enabled, please don't do this unless requested since it's mostly useless info.
Hello, I solved my memory allocation problem by forcing the allocation to ram when dxvk is unable to allocate to the supported and adequate memory. The game is running well and without BUGs so far.
proton 5.0-3x1 2020-02
Currently when running the game it does not render the terrain and some objects like the character's arm
Software information
Rust, from steam
System information
Log files