Lutris log:
Running /home/v21/.local/share/lutris/runners/wine/lutris-5.2-x86_64/bin/wine /home/v21/Games/NWN2_GOG/drive_c/GOG Games/NWN2 Complete/NWN2Launcher.exe
gamemodeauto:
esync: up and running.
Waiting on children
Waiting on children
info: Game: nwn2main.exe
info: DXVK: v1.5.5
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1660 Ti:
info: Driver: 440.59.0
info: Vulkan: 1.1.119
info: Memory Heap[0]:
info: Size: 6144 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11960 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: Process set as DPI aware
info: Device properties:
info: Device name: : GeForce GTX 1660 Ti
info: Driver version : 440.59.0
info: Enabled device extensions:
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 120 valid state cache entries
info: DXVK: Using 5 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1920
info: - Height: 1080
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: false
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1928x1107
info: Image count: 2
info: Exclusive FS: 0
info: D3D9: Setting display mode: 1920x1080@60
warn: ConvertFormat: Unknown format encountered: D3D9Format::SSAA
info: Game: nwn2main.exe
info: DXVK: v1.5.5
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1660 Ti:
info: Driver: 440.59.0
info: Vulkan: 1.1.119
info: Memory Heap[0]:
info: Size: 6144 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11960 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: Process set as DPI aware
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_FIFO_KHR
info: Buffer size: 1920x1080
info: Image count: 3
info: Exclusive FS: 0
2020-03-01 01:39:07,955: Unable to read stat for process 56546
2020-03-01 01:39:07,955: Unable to read stat for process 56546
Waiting on children
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
wine: Unhandled page fault on read access to 00070002 at address 00070002 (thread 003b), starting debugger...
Unhandled exception: page fault on read access to 0x00070002 in 32-bit code (0x00070002).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00070002 ESP:0032f378 EBP:00000000 EFLAGS:00010202( R- -- I - - - )
EAX:00070002 EBX:ffffffff ECX:0500e3f8 EDX:0032f3bc
ESI:05030338 EDI:0032f55c
Stack dump:
0x0032f378: 0044f488 05030338 0032f3bc 138193a0
0x0032f388: 00000000 00000006 00000006 0000a604
0x0032f398: 0032f3bc ffffffff 138193a0 0032f55c
0x0032f3a8: 00000000 0045d946 ffffffff 0045d959
0x0032f3b8: 00000000 05030338 0032f6b0 128d25d0
0x0032f3c8: 0032f62c 085cd510 00000000 009425f0
Backtrace:
=>0 0x00070002 (0x00000000)
0x00070002: addb %al,0x0(%eax)
Modules:
Module Address Debug info Name (68 modules)
PE 400000- b31000 Deferred nwn2main
PE 10000000-10015000 Deferred nwn2_memorymgr
PE 21100000-21164000 Deferred mss32
PE 22300000-22338000 Deferred msseax.m3d
PE 22400000-22419000 Deferred msssoft.m3d
PE 22600000-22618000 Deferred mssdx7.m3d
PE 22700000-22776000 Deferred mssrsx.m3d
PE 24100000-24120000 Deferred mssdsp.flt
PE 26400000-26439000 Deferred mssvoice.asi
PE 26f00000-26f2e000 Deferred mssmp3.asi
PE 30000000-3006d000 Deferred binkw32
PE 50000000-50090000 Deferred granny2
PE 62440000-626fa000 Deferred d3d9
PE 6f400000-6f5ff000 Deferred dxgi
PE 7a840000-7a849000 Deferred opengl32
PE 7b020000-7b038000 Deferred kernelbase
PE 7b420000-7b5f1000 Deferred kernel32
PE 7bc30000-7bc47000 Deferred ntdll
PE 7c6d0000-7c6d6000 Deferred uxtheme
PE 7c950000-7d24c000 Deferred shell32
PE 7d560000-7d579000 Deferred setupapi
PE 7d790000-7d795000 Deferred winex11
PE 7d860000-7d86e000 Deferred oleaut32
PE 7d970000-7d97a000 Deferred aclui
PE 7d990000-7d996000 Deferred shcore
PE 7d9c0000-7d9c8000 Deferred winevulkan
PE 7da00000-7da08000 Deferred vulkan-1
PE 7da40000-7da68000 Deferred ucrtbase
PE 7db30000-7db35000 Deferred d3dxof
PE 7db70000-7db75000 Deferred d3dcompiler_47
PE 7dbf0000-7dbfa000 Deferred d3dx9_30
PE 7dc90000-7dc96000 Deferred imm32
PE 7dcb0000-7dcb4000 Deferred usp10
PE 7dd10000-7dd66000 Deferred comctl32
PE 7de60000-7de6c000 Deferred dinput8
PE 7dec0000-7ded2000 Deferred shlwapi
PE 7df40000-7df59000 Deferred msvcr80
PE 7e170000-7e177000 Deferred ws2_32
PE 7e1c0000-7e1cd000 Deferred rpcrt4
PE 7e270000-7e29d000 Deferred ole32
PE 7e3d0000-7e4e8000 Deferred dbghelp
PE 7e3d0000-7e4e8000 Deferred msvcrt
PE 7e520000-7e525000 Deferred version
PE 7e540000-7e54d000 Deferred advapi32
PE 7e5d0000-7e5de000 Deferred gdi32
PE 7e730000-7e824000 Deferred user32
PE 7e950000-7e9d0000 Deferred winmm
PE 7ea10000-7ea13000 Deferred wow64cpu
PE d7740000-d7749000 Deferred windowscodecs
PE d7e40000-d7e4b000 Deferred quartz
PE d8020000-d8028000 Deferred propsys
PE d8280000-d8284000 Deferred midimap
PE d88c0000-d88c4000 Deferred msacm32
PE d88e0000-d88e4000 Deferred winealsa
PE d8920000-d892d000 Deferred msvfw32
PE d8950000-d8955000 Deferred devenum
PE dbdb0000-dbdb5000 Deferred msdmo
PE dc530000-dc537000 Deferred iphlpapi
PE dc560000-dc56e000 Deferred winspool
PE dc5b0000-dc5b5000 Deferred wbemprox
PE dc630000-dc63b000 Deferred wined3d
PE dc7a0000-dc7a5000 Deferred ddraw
PE dc920000-dc926000 Deferred dxdiagn
PE f1e10000-f1e14000 Deferred avicap32
PE f6080000-f6084000 Deferred winepulse
PE f60c0000-f60c5000 Deferred mmdevapi
PE f60f0000-f60f5000 Deferred dsound
PE f6140000-f614a000 Deferred msacm32
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000025 0
00000022 0
0000001d 0
0000001a 0
00000013 0
00000010 0
0000000f 0
00000011 plugplay.exe
00000017 0
00000016 0
00000012 0
00000018 winedevice.exe
0000001f 0
0000001e 0
0000001c 0
0000001b 0
00000019 0
00000020 winedevice.exe
00000026 0
00000024 0
00000023 0
00000021 0
00000027 explorer.exe
0000002b 0
0000002a 0
00000029 0
00000028 0
00000038 nwn2.exe
[nwn2.exe]
00000039 0
0000003a (D) C:\GOG Games\NWN2 Complete\nwn2main.exe
[nwn2main.exe ]
00000060 0
0000005d 0
0000005c 0
0000005b 0
00000056 0
00000055 0
00000054 0
00000052 0
00000051 0
00000050 0
0000004f 0
0000004e -2
0000004d -2
0000004c -2
0000004b -2
0000004a -2
00000047 15
00000046 0
00000043 15
0000003e 15
0000003d 0
0000003c 0
0000003b 0 <==
System information:
Wine build: wine-5.2.r1.g8b2fd051 ( TkG Staging Esync Fsync )
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.5.5-200.fc31.x86_64
2020-03-01 01:42:30,133: Unable to read stat for process 56548
2020-03-01 01:42:30,133: Unable to read stat for process 56548
Waiting on children
2020-03-01 01:42:30,436: Unable to read stat for process 56552
2020-03-01 01:42:30,437: Unable to read stat for process 56552
All children gone
Exit with returncode 0
Neverwinter Nights 2: Complete(GOG) crashes when entering the first out-door stage in chapter 1.
Do you mean the West Harbor exterior?

Neverwinter Nights 2: Complete(GOG) crashes when entering the first out-door stage in chapter 1.
Do you mean the West Harbor exterior?
Yeah, It's West harbor indeed. How did you config this game?
Yeah, It's West harbor indeed. How did you config this game?
Nothing special, albeit I'm using pure Wine Staging without Lutris, which does not have any of the esync/fsync stuff enabled by default. Perhaps try disabling those?
In any case, it's most likely not a DXVK problem. I'm also not getting any issue with the fireplace or magic effects at the start.
Yeah, It's West harbor indeed. How did you config this game?
Nothing special, albeit I'm using pure Wine Staging without Lutris, which does not have any of the esync/fsync stuff enabled by default. Perhaps try disabling those?
In any case, it's most likely not a DXVK problem. I'm also not getting any issue with the fireplace or magic effects at the start.
Well,I finally fix the issue mentioned above by additionally installing dx9 runtime lib to nwn2's wine prefix path though it is strongly recommend not to do this. And I'm afraid that this issue could be caused by a d3d9/d3d9x function missing of DXVK.
What kind of log file can I supply for further details?
We don't implement d3dx9. Please make an issue on the Wine bug tracker.
Well,I finally fix the issue mentioned above by additionally installing dx9 runtime lib to nwn2's wine prefix path though it is strongly recommend not to do this.
Ah, makes sense. Sorry, I forgot to mention I've used winetricks to get the native versions of all d3dcompiler and d3dx9 dlls installed and overridden, but that's generally recommended with DXVK.
PE 7db70000-7db75000 Deferred d3dcompiler_47
PE 7dbf0000-7dbfa000 Deferred d3dx9_30
I'm guessing you need the native versions of the above for it to work properly, not necessarily everything.
If you're unhappy about using the native versions for whatever reason, as Josh said, you can raise an issue with the Wine devs.
Well,I finally fix the issue mentioned above by additionally installing dx9 runtime lib to nwn2's wine prefix path though it is strongly recommend not to do this.
Ah, makes sense. Sorry, I forgot to mention I've used winetricks to get the native versions of all d3dcompiler and d3dx9 dlls installed and overridden, but that's generally recommended with DXVK.
PE 7db70000-7db75000 Deferred d3dcompiler_47
PE 7dbf0000-7dbfa000 Deferred d3dx9_30I'm guessing you need the native versions of the above for it to work properly, not necessarily everything.
If you're unhappy about using the native versions for whatever reason, as Josh said, you can raise an issue with the Wine devs.
I don't mind at all. The game runs perfectly now.
Well,I finally fix the issue mentioned above by additionally installing dx9 runtime lib to nwn2's wine prefix path though it is strongly recommend not to do this.
Ah, makes sense. Sorry, I forgot to mention I've used winetricks to get the native versions of all d3dcompiler and d3dx9 dlls installed and overridden, but that's generally recommended with DXVK.
PE 7db70000-7db75000 Deferred d3dcompiler_47
PE 7dbf0000-7dbfa000 Deferred d3dx9_30I'm guessing you need the native versions of the above for it to work properly, not necessarily everything.
If you're unhappy about using the native versions for whatever reason, as Josh said, you can raise an issue with the Wine devs.
Alright Joshua, I'll close this thread
Nothing extracted yet.
Software information
Neverwinter Nights 2: Complete(GOG) crashes when entering the first out-door stage in chapter 1.
Also , some rendering issues can be found with the fire place and magic effect cast by dwarves(enemy) before the crashing.
System information