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[d3d9] Ultra Street Fighter IV: graphics corruption on South East Asia scenario

dxvkclosed
doitsujin/dxvk#1492 · opened 2020-03-03 by vinifmor · updated 2021-06-20 · 4 comments · github
Vvinifmor 2020-03-03 github

Hello,

I've found a out a strange graphics corruption just happening on the South East Asia scenario of Ultra Street Fighter IV. Below some pictures of what happens:

sfiv_01

sfiv_02

Sometime also happens a blinking effect around the fighters.

To reproduce:

  1. Go to "Versus" > "Player vs CPU"
  2. Choose a fighter and an opponent
  3. Choose the South East Asia scenario
  4. Play a little bit until the issue happens

These issues don't happen with Wine D3D.

Software information

Game: Ultra Street Fighter IV
Steam ID: 45760

System information

  • GPU: Nvidia GTX 970 4 Gb
  • Driver: Nvidia 440.59
  • Wine version: Proton 5.0-3
  • DXVK version: 1.5.0 > 1.5.5

Apitrace file(s)

https://drive.google.com/open?id=1bIP6kygQhaerKGjcslw11wPia1OKt1bG

Log files

Thank you for this great project. If anything else is needed to reproduce the behavior, let me know.

Mmisyltoad 2020-03-03 github

Hm the trace renders fine on my end on both AMD and NVIDIA...

Any chance you'd be able to record a trace with DXVK so I can compare the two? Thanks. :)

Vvinifmor 2020-03-04 github

Sure. Here the dxvk trace and a quick video

AAhmed-E-86 2020-03-11 github

I have a different issue with this game, sometimes one of the characters doesn't appear on the screen at all, and I have to go back to the menu, and go in again to make it appear again.

Vvinifmor 2021-06-20 github

The issue is not happening anymore with the latest versions of DXVK/Proton/Nvidia drivers. Closing it.

Proton versions