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[d3d9] Rocket Leauge uses wined3d instead of DXVK

dxvkclosed invalid
doitsujin/dxvk#1506 · opened 2020-03-12 by Ahmed-E-86 · updated 2020-03-18 · 3 comments · github
AAhmed-E-86 2020-03-12 github

Rocket Leauge uses wined3d instead of DXVK. I didn't do anything to force the game using wined3d, it just happens automatically.

System information

  • GPU: AMD Radeon HD 8750M
  • Driver: Mesa 20.0.1
  • Wine version: 5.3 - staging
  • DXVK version: 1.5.5
Mmisyltoad 2020-03-12 github

Rocket League is DX11 now.

Ddoitsujin maintainer 2020-03-12 github

You're doing something wrong then. No wine logs or anything -> can't help you.

AAhmed-E-86 2020-03-17 github

You're doing something wrong then. No wine logs or anything -> can't help you.

@doitsujin I am sorry about that, here is a wine log for this game if you are interested in this issue:
RocketLeague.txt

The same issue happens with another DX11 game (Gauntlet Slayer Edition), here is a wine log for this game as well:
Gauntlet.txt

Other games run just fine with DXVK, but these 2 games refuse to run by DXVK for some unknown reason to me. There is nothing done wrong by my end.

Nothing extracted yet.