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[Textures DXVK] Devil May Cry 5 - Low res textures & Flickering

dxvkclosed not our bug
doitsujin/dxvk#1509 · opened 2020-03-13 by DocTdb · updated 2020-03-14 · 3 comments · github
DDocTdb 2020-03-13 github

Hi,
Got a lot of low res textures (screenshots attached) and some flickering in DMC5 with Textures Quality on Ultra, it seems to be a lot better when switching to Medium quality. Tried both LLVM and Aco. Gpu : 5700XT.

Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 10 [Radeon RX 5600 OEM/5600 XT / 5700/5700 XT] driver: amdgpu v: kernel Display: x11 server: X.Org 1.20.7 driver: amdgpu FAILED: ati unloaded: modesetting,radeon resolution: 1920x1080~60Hz, 1920x1080~60Hz OpenGL: renderer: AMD NAVI10 (DRM 3.36.0 5.6.0-2-MANJARO LLVM 9.0.1) v: 4.6 Mesa 20.0.1

Medium quality

MediumSetting

Ultra Setting

UltraSetting

I've tried rolling back to mesa 19.3.4, rolling back to 5.4 kernel, tried different version of DXVK & Proton and the result is always the same.
What's bugging me is the Vram consumed, ain't it a little low for ultra textures ? I've tried different areas of the game and it barely go above 2.7Gb. Odd...

Don't know if it's DXVK or Mesa related... Just ask if you need some more infos.

Ddoitsujin maintainer 2020-03-13 github

I'm aware of this issue and have already spent a lot of time investigating it. Unfortunately, this isn't just a simple rendering bug, it's just that the game itself decides to unload the high-resolution textures for some weird reason.

I can keep this bug open, but it's highly unlikely to ever get fixed since I obviously don't have access to the game's code, and I'm not sure if it is actually a DXVK bug or a problem elsewhere. It's definitely not a Mesa issue though, this happens on all GPUs.

Ddoitsujin maintainer 2020-03-13 github

Actually, with vkd3d (D3D12) the exact same bug appears. Likely not a DXVK issue.
Bildschirmfoto-1208

DDocTdb 2020-03-13 github

Ok, thanks for your input. Closing the issue.

Nothing extracted yet.