protonscr

[d3d9] GTA IV - Broken rendering since the last commit

dxvkclosed
doitsujin/dxvk#1519 · opened 2020-03-20 by NorbertHarangozo · updated 2020-03-20 · 1 comments · github
NNorbertHarangozo 2020-03-20 github

As of 1150121, the game looks like this:
Screenshot_20200320_114951
With the previous commit, the game looks normal:
Screenshot_20200320_115815

I'm well aware the game has some issues right now, but the problem is reproducible using an old trace from Joshua-Ashton/d9vk#99.

Software information

Grand Theft Auto IV, latest version that has been released yesterday.

System information

  • GPU: RX 580 4GB
  • Driver: Mesa Git + ACO
  • Wine version: Proton 5.4-TkG
  • DXVK version: 1150121

Apitrace file(s)

Log files

Ddoitsujin maintainer 2020-03-20 github

I guess the real culprit is f6b26b302d9c0c9760b47b881ce6667f8f021424.

@Joshua-Ashton can we revert this? The whole depth-stencil hazard thing is clearly not working, and was only masked by the fact that we were using GENERAL layout for all depth buffers.

Proton versions