protonscr

[d3d9] Team Fortress 2: Rocket trails are different

dxvkclosed
doitsujin/dxvk#1529 · opened 2020-03-22 by HunterCZ122 · updated 2020-04-03 · 2 comments · github
HHunterCZ122 2020-03-22 github

Software information

Team Fortress 2, max settings
Rocket trails are really weird looking in DXVK.
This maybe applies to other particles too (like Demoman's bombs).
I uploaded some videos on YT to see difference:
https://youtu.be/HiQNmm0y1Ik - Native DX9
https://youtu.be/az4b3fPPEeo - DXVK

System information

  • GPU: NVIDIA GeForce GTX 1660 Ti
  • Driver: 442.74 (Windows)
  • DXVK version: v1.6

Apitrace file(s)

Log files

Mmisyltoad 2020-03-23 github

This only happens when the vendor id is 10de.

Mmisyltoad 2020-04-03 github

Closed as of 457c0c30217993520262caa631e2c4ae59bbd16b

Nothing extracted yet.