Hi, can you give us more information on how you're using/building DXVK?
Are you using https://git.froggi.es/doitsujin/dxvk/-/jobs builds, or are you building it yourself?
If you're building it yourself, can you let me know what version of MinGW etc you are using?
selfbuild with mingw gcc 9.3.0
meson dxvk "build/x64" \
--cross-file dxvk/build-win64.txt \
--prefix "/usr/share/dxvk/x64" \
--bindir "" --libdir "" \
--buildtype "release" \
--strip \
-D enable_tests=false
ninja -C "build/x64"
Building it with MinGW gcc 9.2.0 does fix it, so it's a problem with 9.3.0
game: gw2-64.exe build:103099

mingw-w64-gcc got by this:
If you are compiling with MinGW, please use the dwarf2 exception patch to improve performance.
The Meson build system
Version: 0.54.0
Source dir: /home/i47/pr-wine/dxvk-git/src/dxvk
Build dir: /home/i47/pr-wine/dxvk-git/src/build/x64
Build type: cross build
Project name: dxvk
Project version: v1.6
C compiler for the build machine: cc (gcc 9.3.0 "cc (Arch Linux 9.3.0-1) 9.3.0")
C linker for the build machine: cc ld.bfd 2.34
C++ compiler for the build machine: c++ (gcc 9.3.0 "c++ (Arch Linux 9.3.0-1) 9.3.0")
C++ linker for the build machine: c++ ld.bfd 2.34
C compiler for the host machine: x86_64-w64-mingw32-gcc (gcc 9.3.0 "x86_64-w64-mingw32-gcc (Arch Linux 9.3.0-1) 9.3.0")
C linker for the host machine: x86_64-w64-mingw32-gcc ld.bfd 2.34
C++ compiler for the host machine: x86_64-w64-mingw32-g++ (gcc 9.3.0 "x86_64-w64-mingw32-g++ (Arch Linux 9.3.0-1) 9.3.0")
C++ linker for the host machine: x86_64-w64-mingw32-g++ ld.bfd 2.34
Build machine cpu family: x86_64
Build machine cpu: x86_64
Host machine cpu family: x86_64
Host machine cpu: x86_64
Target machine cpu family: x86_64
Target machine cpu: x86_64
Checking if "winelib check" compiles: NO
Program x86_64-w64-mingw32-windres found: YES (/usr/bin/x86_64-w64-mingw32-windres)
Library vulkan-1 found: YES
Library d3d9 found: YES
Library d3d11 found: YES
Library dxgi found: YES
Library d3dcompiler_43 found: YES
Library d3dcompiler_47 found: YES
Program glslangValidator found: YES (/usr/bin/glslangValidator)
Run-time dependency threads found: YES
Dependency threads found: YES unknown (cached)
Build targets in project: 13
Had the same problem with the package build on other machines with 9.3.0, but I think I forgot to enable dwarf2, when I built 9.3.0 on those machines.
(currently recompiling 9.3.0 with dwarf2)
Yes, on mingw 9.3.0 with dwarf2 enabled it works, so dwarf2 seems to be necessary now.
Nothing extracted yet.
Commit 904d3e6 breaks Guild Wars 2
the log isn't really helpful, it seems that aside from loading the dll, nothing is really done: