I can't reproduce this on AMD. Does d3d9.invariantPosition = True fix this?
Also, please disable overrides such as d3d9.samplerAnisotropy = 16 before reporting bugs. These options might be nice when they work, but they can in some cases cause issues.
d3d9.invariantPosition = True doesn't fix it. Anisotropy doesn't affect it either, but sorry for leaving it enabled. From what I've read online it mostly affects Nvidia cards. Some ATI users fixed it by enabling Catalyst AI. Not idea what that setting did.
Closed via f549586331bc6e020b6ac6b1bb7653f7db0b5a36
@Joshua-Ashton unfortunately longMad doesn't solve it for me
Fun. Does longMad + invariantPosition work for you?
Yep, that works
Yeah I just tested on NV myself, cool. I'll add that as well, needs both there.
Thanks!
Nothing extracted yet.
Random black hexagons appears on terrain in the distance.
Screenshot:

Software information
Battlefield 2 v1.5, Terrain set to High or Medium.
System information
Apitrace file(s)
https://drive.google.com/open?id=1bLji2SE4evIUzV_DEtsQKfp7UTdo6mi8
Log files
BF2_d3d9_terrain.log