protonscr

"BLUE REFLECTION" some shadows stretching and flickering

dxvkclosed nvidia proprietary
doitsujin/dxvk#1574 · opened 2020-04-17 by JulianGro · updated 2020-04-18 · 3 comments · github
JJulianGro 2020-04-17 github

Some of the shadows in BLUE REFELCTION stretch weirdly around the screen and flicker.
This issue happens on DXVK on windows and linux. Native windows works fine and wined3d does not run.
On linux "d3d9.deferSurfaceCreation = True" was added to dxvk.conf.
The issue does not always appear in the school, but has always appeared in the "common".

Software information

Game is "BLUE REFLECTION" from steam.

System information

  • GPU: Nvidia GTX 1080
  • Driver Linux: 440.82
  • Driver Windows: 445.75
  • Wine version: GloriousEggroll Proton-5.6-GE-2
  • DXVK version: 1.6

Apitrace file(s)

Log files

Ddoitsujin maintainer 2020-04-18 github

It works fine on my AMD card.

Unfortunately RenderDoc just crashes when trying to capture it, so there's not an awful lot of debugging I can do.

Can you check if d3d11.constantBufferRangeCheck = True fixes the problem? The game seems to be a quite buggy, so I wouldn't be surprised if this was causing issues.

KK0bin maintainer 2020-04-18 github

d3d11.constantBufferRangeCheck = True fixes the issue when replaying your trace.

JJulianGro 2020-04-18 github

I can confirm that the issue is fixed by that.

Proton versions