It works fine on my AMD card.
Unfortunately RenderDoc just crashes when trying to capture it, so there's not an awful lot of debugging I can do.
Can you check if d3d11.constantBufferRangeCheck = True fixes the problem? The game seems to be a quite buggy, so I wouldn't be surprised if this was causing issues.
d3d11.constantBufferRangeCheck = True fixes the issue when replaying your trace.
I can confirm that the issue is fixed by that.
proton 5.6-ge-2x1 2020-04
Some of the shadows in BLUE REFELCTION stretch weirdly around the screen and flicker.
This issue happens on DXVK on windows and linux. Native windows works fine and wined3d does not run.
On linux "d3d9.deferSurfaceCreation = True" was added to dxvk.conf.
The issue does not always appear in the school, but has always appeared in the "common".
Software information
Game is "BLUE REFLECTION" from steam.
System information
Apitrace file(s)
Log files