I wonder if that's even valid in D3D11. Buffers and textures are fundamentally different resources, you cannot just convert one into another.
They made a patch some dude in discord . Works on bf 4 but after i died the grafics went bad , But after a restart of the game it works again
Yep, if the games needs to reload the map you have grphial issues. Same in BF2 BC2 and BF3.
So where's the patch and how do I apply it? Want to try it with BF4.
Closing because this is actually not legal in D3D11.
@doitsujin
Wine Staging (with or without Wine-PBA) supports BF2 BC2 map reloading (with the DX11 renderer)... May run at snails pace - but most rendered objects appear OK these days. DXVK fails at the first map reload - with graphical corruption.
Surely a workaround is possible? Otherwise these games will probably never be playable under Wine ( a playable FPS)...
@bobwya your issue is completely unrelated and you did not provide any useful debugging info.
Nothing extracted yet.
Battlefield 3 seems to be require
ID3D11Buffer->ID3D11Texture2DconversionSystem information
Log files
Logs were provided be BieHDC from VKx Discord server.