Not our bug. It's the game that decides to use low-res textures for some reason, not DXVK.
I can't reproduce that one either. I've tried the game with DXVK on Windows and textures looked fine in the lighthouse at the beginning.
@K0bin
Have you tried it on Linux+Wine+DXVK?
No, but going by the fact that it works with DXVK on Windows this most likely isn't a DXVK issue.
What do the textures look like when you run it with WineD3D?
I wanted to clarify it indeed was not a DVXK bug by asking @doitsujin, so you're right, this is not a DXVK issue, but a Wine bug. Thank you for clarifying and testing though.
proton 5.0-6x1 2020-04PROTON_NO_ESYNC=1x1 2020-04PROTON_NO_FSYNC=1).x1 2020-04
Software information
Bioshock Remastered, high settings
System information
Log files
Proton (with esync and fsync): steam-409710yes.log
Proton (no esync and fsync): steam-409710no.log
The games textures are low resolution unless ESync and FSync are disabled (PROTON_NO_ESYNC=1 and PROTON_NO_FSYNC=1).
https://github.com/ValveSoftware/Proton/issues/399