Since DxgiOutput::FindClosestMatchingMode was implemented the game now starts but freezes/crashes during loading a savegame/map. This happens in both branches. It does not happen in wined3d.
Logs with debug layer attched:
@doitsujin : i tried to get an apitrace and i got one done (with wine 3.3 without dxvk). The problem is that trying to replay the trace with dxvk does not work here. I only get a grey screen and the replay crashes with a lot of vulkan errors displayed.In the real game i come to the menu and only fail when loading a level. Any hint what could causing this ? Should i upload the trace nonetheless ?
@doitsujin : Thanks to your recent work the game works now as long as msaa is set to 1x. In addition the framerate drops down a lot when new things appear on the map which leads to noticable stuttering. Usually the fps are > 100 with the gpu being loaded ~50% . When the game stutters the load can drop down <10% and fps down to 30 or lower.
Closing this since the MSAA issue apparently has been resolved.
Nothing extracted yet.
Hi,
the game starts, but dosesn't display anything. I used wine in virtual desktop mode with 1024x768, same resolution in game. Disabling wine virtual desktop also leeds to the same issue:
System: OpenSuse Tumbleweed, i3570k, 16GB RAm, NVidia Gtx 970, 390.12 driver
d3d11.log
dxgi.log
Debug Log:
ParameterValidation(ERROR): object: 0x0 type: 0 location: 1890 msgCode: 352323990: vkCmdSetViewport 0: width (0.000000) exceeds permitted bounds (0,16384). The spec valid usage text states 'width must be greater than 0.0 and less than or equal to VkPhysicalDeviceLimits::maxViewportDimensions[0]' (https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.html#VUID-VkViewport-width-01227)
Cu,
Christian
d3d11.log
dxgi.log