Classic 32-bit out-of-memory issue, see #1318. Use PROTON_FORCE_LARGE_ADDRESS_AWARE=1; if that doesn't work, you're sadly out of luck for now.
set
PROTON_FORCE_LARGE_ADDRESS_AWARE=1
WINE_LARGE_ADDRESS_AWARE=1
fixed only
mmap() failed: Невозможно выделить память
problem still exists
err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED
if you switch to WineD3D then the problem with crashes disappears
also on dxvk at some point the location stops loading and the character falls through the textures
d3d9.evictManagedOnUnlock = True
this option fixes the bug
proton 5.6x1 2020-05PROTON_FORCE_LARGE_ADDRESS_AWARE=1`x1 2020-05WINE_LARGE_ADDRESS_AWARE=1`x1 2020-05PROTON_FORCE_LARGE_ADDRESS_AWARE=1`;x1 2020-05
Software information
The game crashes after 10-20 minutes of work
System information
Log files