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[d3d11][dxvk1.6.1] Question about combining with Reshade

dxvkclosed question
doitsujin/dxvk#1615 · opened 2020-05-07 by DarknessStorm · updated 2020-05-07 · 5 comments · github
DDarknessStorm 2020-05-07 github

Greetings.
Is there any way to combine dxvk with Reshade dll?
Thx in advance

KK0bin maintainer 2020-05-07 github

Install DXVK into your wine prefix and put the Reshade Dll next to the exe of your game. Then make sure you have Microsofts d3dcompiler installed and it should just work.

DDarknessStorm 2020-05-07 github

and if i use windows 10 x64, not linux?

KK0bin maintainer 2020-05-07 github

Not possible unless Reshade implements a way to specify which dlls they use internally.

Mmisyltoad 2020-05-07 github

I actually PRed that functionality to Reshade @K0bin:

https://github.com/crosire/reshade/pull/164

To answer your question, put the DXVK dlls in a folder somewhere, then set the RESHADE_MODULE_PATH_OVERRIDE environment variable to point to that path and use Reshade as normal.

DDadSchoorse 2020-05-07 github

You could also use Reshade in Vulkan mode and use dxvk like always, then you will not need the env var.

Nothing extracted yet.