Water reflections appear to render incorrectly depending on the angle and distance that you're looking at them. If you get the camera in the right spot, you can see some other object in the world be reflected, instead of the normal water reflection. Not able to reproduce with WineD3D.
Software information
Serious Sam 2
Arch Linux
System information
Apitrace file(s)
https://mega.nz/file/7wxliAIR#KC1Q8H1-5EtRhe-cb3cdqR94__zthkgUN0HZwAzsLOw
Log files
steam-204340.log
Water reflections appear to render incorrectly depending on the angle and distance that you're looking at them. If you get the camera in the right spot, you can see some other object in the world be reflected, instead of the normal water reflection. Not able to reproduce with WineD3D.
DXVK

WineD3D
