protonscr

[d3d9] Serious Sam 2: Water reflections render incorrectly

dxvkclosed
doitsujin/dxvk#1637 · opened 2020-05-22 by ryester19 · updated 2020-05-22 · 1 comments · github
Rryester19 2020-05-22 github

Software information

Serious Sam 2
Arch Linux

System information

  • GPU: AMD RX 560
  • Driver: Mesa 20.0.7 / LLVM 10.0.0
  • Wine version: Proton 5.0-7
  • DXVK version: 1.6-69-g5f4f92002

Apitrace file(s)

https://mega.nz/file/7wxliAIR#KC1Q8H1-5EtRhe-cb3cdqR94__zthkgUN0HZwAzsLOw

Log files

steam-204340.log


Water reflections appear to render incorrectly depending on the angle and distance that you're looking at them. If you get the camera in the right spot, you can see some other object in the world be reflected, instead of the normal water reflection. Not able to reproduce with WineD3D.

DXVK
Screenshot_20200521_204743

WineD3D
Screenshot_20200521_204959

Mmisyltoad 2020-05-22 github

Should be fixed by https://github.com/doitsujin/dxvk/pull/1638 when it gets merged :)

Proton versions

Upstream links