protonscr

[d3d9] TrackMania United Forever - Minor rendering issue with electric signs

dxvkclosed
doitsujin/dxvk#1642 · opened 2020-05-26 by NorbertHarangozo · updated 2020-05-27 · 6 comments · github
NNorbertHarangozo 2020-05-26 github

While I was looking at yesterday's crash issue, I found a minor rendering issue on electric signs I didn't notice before. This problem only seems to be present when you are far away from the sign.
Not quite sure how to describe it, so here's an image instead:
dxvk
It's supposed to look like this:
native

I've tried several DXVK/D9VK versions and it doesn't seem to be a regression.

Software information

TrackMania United Forever

System information

  • GPU: RX 580 4GB
  • Driver: RADV Git + ACO
  • Wine version: TkG-5.9
  • DXVK version: 67b1ee4

Apitrace file(s)

Log files

Mmisyltoad 2020-05-26 github

Should be fixed now :)

NNorbertHarangozo 2020-05-26 github

Yep, it's fixed, however, the fix causes the water reflections to be rendered incorrectly.

Before the fix, the water looked normal:
18
After a35df1c3b1ddae7fe66583764a561b0a8478637e, it looked like this:
19
4c1deabcd30cafadae8fbe3270d42f22552917f6 and b958473cc9117780f3846ea40b6358c69083a39c looks like this:
21

It should be visible in the trace.

Mmisyltoad 2020-05-26 github

Should be fixed now.

NNorbertHarangozo 2020-05-26 github

The trace plays fine now. Unfortunately, for some weird reason, the water is still rendered incorrectly ingame. I've made another trace, but this time with DXVK. Not sure how useful will that be.

Thank you for looking into this, I know that issues like this are super annoying.

Mmisyltoad 2020-05-27 github

Should be fixed fixed now... :frog:

NNorbertHarangozo 2020-05-27 github

That did the trick. Thanks!

Nothing extracted yet.