Fixed !
This game should work better than native or WineD3D now, there's actually a missing splashy effect there because the game binds a 2D texture to a 3D (volume) sampler which causes the readback to be 0 0 0 0 on native, whereas we can workaround it and see the intended texture and cool refracty effect that would have rendered on older real hardware :clap:
Thanks. I can confirm that the issue is fixed by applying forceSamplerTypeSpecConstants and that we can now see the small circles emanating from the unit position as they move through water.
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SpellForce 2 has a bunch of other spin-off titles. I'll make sure to verify if those are also affected by this so I can provide you with a full executable list.
SpellForce 2 has a bunch of other spin-off titles. I'll make sure to verify if those are also affected by this so I can provide you with a full executable list.
I've checked SpellForce 2 - Anniversary Edition, which uses a slightly revamped SpellForce 2 engine (the latest, as far as I'm aware), and the black tiles over water issue is present there as well. I think the override should match SpellForce2.*\.exe (assuming I got the regex right).
Hey @Joshua-Ashton,
I've confirmed the issue affects 2 other Spellforce 2 titles. Spellforce 2 - Anniversary Edition (As mentioned by @WinterSnowfall) as well as Spellforce 2 - Demons of the Past is also affect. The regex above should cover all 3. I've however not been able to confirm if the issues occurs in the Editors as they require require vulkan child window rendering support.
Full executable list:
SpellForce2.exe
SpellForce2DemonsofthePast.exe
SpellForce2FaithInDestiny.exe
SpellForce2DemonsofthePastEditor.exe
SpellForce2FaithinDestinyEditor.exe
proton 5.0-7x1 2020-05
Description:
In SpellForce 2: Faith in Destiny (65530) when units collide with water tiles, the collided tiles will appear completely black before slowly transition back to being transparent.
This issue occurs on both Proton 5.0-7 and Windows using DXVK 1.7 or master (a21e0d4). Issue is not present on WineD3D or Native Windows D3D. eed57ed is the last known good commit (35a9934 appears to be the breaking commit).
Video: https://www.youtube.com/watch?v=L88BqN_iuBM
Please let me know if any additional information is required or if additional testing is needed.
Notes:
Software information
SpellForce 2: Faith in Destiny (65530)
System information
OS: Ubuntu 18.04 / Windows 10 Pro 1909
GPU: Radeon RX 580 / Nvidia GeForce GTX 1060
Beta Drivers: 20.2~git2005270730.ddfd2e~oibaf~e / 440.66.15 (443.24 for Windows)
Stable Drivers: 20.0.7~kisak1~b / 440.82-0ubuntu0~0.18.04.1 (446.14 for Windows)
Wine version: Proton 5.0-7
DXVK version: 1.7 / Master (a21e0d4)
Apitrace file(s)
Log files
d3d9.log: SpellForce2FaithInDestiny_d3d9.log
Tested froggi.es builds:
master - a21e0d4 (❌)
1.7 - 2e37825 (❌)
1.5.3 - 6a5d472 (❌)
1.5.2 - e242d7f3 (❌)
35a9934 (❌) - Showcases the current behaviour
eed57ed (✔️)
caae5d1 (✔️)
7c53a99 (❌) to b954ab8 (❌) - Fails to get in-game and throws a bunch of D3D9 errors.
18450f4 (✔️)
a7b4c29 (✔️)
64ece36 (✔️)
1.5.1 - 4308d9b (✔️)
1.5 - 3cdae3a (✔️)