protonscr

Assassin's Creed Origins - Shadows Issue

dxvkclosed can't reproduce
doitsujin/dxvk#1710 · opened 2020-08-06 by jh0bc · updated 2022-08-18 · 5 comments · github
Jjh0bc 2020-08-06 github

I started using DXVK with Origins since this amazing tool are making wonders with some games on Windows

I'm getting about 10 to 20 fps more in comparison when the game is running on DX11 and in overall is much more stable and less demanding

But an issue is happening when I use DXVK the shadows are flashing/flickering when I move the camera when I'm close to a wall (mainly visible inside of some building)

Used the x64 dlls from latest 1.7 release and from dev build (07/20/2020) but the issue persisted

Video of the issue: https://drive.google.com/file/d/11O4uuezaSsefVctzjnKJWEorWNZhsLzs/view?usp=sharing

Running the game on DX11 this doesn't happen

Don't know why but I managed to use DXVK with the game only with uPlay overlay enabled and RTSS disabled.

Software information

  • Assassin's Creed Origins 1.5.1 (Legit uPlay)
  • Max Graphics Settings
  • Windows 10 (2004)

System information

  • GPU: GTX 1070
  • Driver: 451.85 Hotfix
  • DXVK version: 1.7 and Dev (07/20/2020)

Log files

KK0bin maintainer 2020-08-06 github

Can you try a handful of older DXVK versions to see if this is a regression?

The problem is that without an apitrace this is next to impossible to debug. As far as I remember AC Origins also didn't allow Renderdoc either.

Ddoitsujin maintainer 2020-08-06 github

Known issue, possibly driver bug, can't reproduce on my AMD system.

So yeah, can't really do much.

Jjh0bc 2020-08-07 github

Can you try a handful of older DXVK versions to see if this is a regression?

The problem is that without an apitrace this is next to impossible to debug. As far as I remember AC Origins also didn't allow Renderdoc either.

Tested from version 1.6.1 to 0.7.2 but the shadow flickering persisted in all of them

Known issue, possibly driver bug, can't reproduce on my AMD system.

So yeah, can't really do much.

Sad about it... really appears to be a driver bug because I tested all versions like I said before and the issue persisted in all them

RRyusennin 2020-08-18 github

I haven't met any shadow flickering issue either (indoors or outdoors) on my Vega 56.

PS: thanks Doitsujin for this wonderful layer, which does wonders in Origins and Odyssey on Windows (especially Origins, in which micro-stuttering has completely disappeared).

BBlisto91 2022-08-18 github

@jh0bc friendly ping. Are you able to verify this has been fixed in newer drivers and or dxvk?

Nothing extracted yet.