DXVK's d3d10 and d3d11 do not work with the windows dxgi. GW2 uses d3d9 iirc and d3d9 doesn't use dxgi, so it doesn't matter which one you use.
You cannot use DXVK with the Windows implementation of DXGI. It simply won't work.
GW2 is a D3D9 game, so it shouldn't need DXGI in the first place.
Nothing extracted yet.
Hi i was wondering would there be any performance impact or gains from using Window 10's own DXGI instead of DXVK's DXGI implementation ?
Specifically with GW2 64bit.
Thank you