Seems like a setup issue on your end:

Please make sure to update your Mesa, there was a bug recently.
Please make sure to update your Mesa, there was a bug recently.
I've tested these mesa versions (all also with lib32) today with the same Issue:
Could it be, that my old NVIDIA GPU left some caches, which break these d3d9 games? But why do all my d3d11 games work?
info: Driver version : 2.0.153
Seems like you're using amdvlk and not mesa radv, this driver is currently broken with d3d9 DXVK.
My MangoHud shows, that radv/aco is used in Rocket League. So radv should be working.

Rocket League defaults to the 64bit client, FEAR is a 32bit game so i guess there is still some 32bit amdvlk leftover on your system.
Rocket League defaults to the 64bit client, FEAR is a 32bit game so i guess there is still some 32bit amdvlk leftover on your system.
Yes you are right, Crysis3 32bit runs with amdvlk.
Crysis3_d3d11.log
Edit: I've found this thread: https://www.reddit.com/r/linux_gaming/comments/h8b7zv/amd_gpu_vulkan_driver_how_to_easily_switch/
Here its described how to change the driver which gets loaded. Its way more complicated than with Nvidia, i guess its a good thing :-) Everything is working now. THANKS for looking into this. Keep the good work up!
WINEPREFIXx1 2020-08
Software information
every directx9 game
System information
FEAR_d3d9.log
I cant manage to run any d3d9 game on my current setup. I have switched from an nvidia 1060 to a RX 480. Before that, all my games just run pretty well with dxvk.
All i did after changing the cards was to move /etc/X11/xorg.conf to another place to make Xstart and installing mesa-tkg-git 20.3.0 as well as the lib32 version.
All my d3d11 games are working! But every single directx9 game crashes on startup. With a clean WINEPREFIX the d9d3 games are running with opengl. But when I install dxvk into it, they crash. For an example i added the log of FEAR and in the terminal it always crashes like this:
info: Exclusive FS: 0
info: Setting display mode: 1920x1080@0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_DITHERENABLE
wine: Unhandled page fault on read access to 00000014 at address E3F36B9A (thread 0041), starting debugger...
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code (0xe3f36b9a).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:e3f36b9a ESP:02f2bf20 EBP:0000000d EFLAGS:00010246( R- -- I Z- -P- )
EAX:da8645dc EBX:e72ae6c0 ECX:00000000 EDX:da8646a0
ESI:da81f870 EDI:da8645dc
Stack dump:
0x02f2bf20: da863c50 00000009 02f2bf54 00000006
0x02f2bf30: 02f2bf48 da8655b8 da8760e4 00000000