Crysis Remastered crashes before rendering the first frame when using DXVK's dxgi. It works when using DXVK along with Wine's DXGI.
The problem seems to be around reference counting of DXGIAdapter. If I intentionally leak DXGIAdapter objects, the game launches and works just fine (albeit slow).
We already talked about this on Discord, I'm just putting it here to keep track of it.
EDIT: Turns out the reference counting problem seems to be around IDXGIFactory. Now that doesnt make this any less strange though.
Crysis Remastered crashes before rendering the first frame when using DXVK's dxgi. It works when using DXVK along with Wine's DXGI.
The problem seems to be around reference counting of DXGIAdapter. If I intentionally leak DXGIAdapter objects, the game launches and works just fine (albeit slow).
We already talked about this on Discord, I'm just putting it here to keep track of it.
EDIT: Turns out the reference counting problem seems to be around IDXGIFactory. Now that doesnt make this any less strange though.
Software information
Crysis Remastered
System information
Apitrace file(s)
Does not work properly with the game. Crashes before a single frame gets rendered.
Log files