Can you try d3d11.enableRtOutputNanFixup = True? Artifacts like this are usually caused by games being dumb and not really DXVK bugs.
Can you try
d3d11.enableRtOutputNanFixup = True? Artifacts like this are usually caused by games being dumb and not really DXVK bugs.
I see no difference. The artifacts are still present with this option enabled (dxvk 1.7.2).
Just tested this on Windows with native D3D11, happens there as well on my AMD card. Not a DXVK bug.
Nothing extracted yet.
The graphical artifacts appear in dxvk v1.7.2, dxvk v1.7.1. They also appear in dxvk v1.7 but to a much lesser degree.
dxvk v1.7: https://www.youtube.com/watch?v=r-2Oj7pspsI
dxvk v1.7.2: https://www.youtube.com/watch?v=9l52CGf8j_w
Software information
Game: BPM: Bullets Per Minute (v1.41159)
Settings: any
System information
Apitrace file(s)
https://drive.google.com/file/d/1x4p6B4aE1IA4hGiacAzlKONIGbcSFsmG/view?usp=sharing
The apitrace is taken with wine in dxvk v1.7. I don't have windows and wined3d is not working (black screen).
Log files