protonscr

Bullets Per Minute graphical issues

dxvkclosed game bug
doitsujin/dxvk#1793 · opened 2020-10-15 by Monsterovich · updated 2020-10-15 · 3 comments · github
MMonsterovich 2020-10-15 github

The graphical artifacts appear in dxvk v1.7.2, dxvk v1.7.1. They also appear in dxvk v1.7 but to a much lesser degree.

dxvk v1.7: https://www.youtube.com/watch?v=r-2Oj7pspsI
dxvk v1.7.2: https://www.youtube.com/watch?v=9l52CGf8j_w

Software information

Game: BPM: Bullets Per Minute (v1.41159)
Settings: any

System information

  • GPU: Mesa DRI Intel(R) HD Graphics 520 (SKL GT2)
  • Driver: Mesa 20.2.1 - kisak-mesa
  • Wine version: wine-5.19 (Staging)

Apitrace file(s)

https://drive.google.com/file/d/1x4p6B4aE1IA4hGiacAzlKONIGbcSFsmG/view?usp=sharing
The apitrace is taken with wine in dxvk v1.7. I don't have windows and wined3d is not working (black screen).

Log files

Ddoitsujin maintainer 2020-10-15 github

Can you try d3d11.enableRtOutputNanFixup = True? Artifacts like this are usually caused by games being dumb and not really DXVK bugs.

MMonsterovich 2020-10-15 github

Can you try d3d11.enableRtOutputNanFixup = True? Artifacts like this are usually caused by games being dumb and not really DXVK bugs.

I see no difference. The artifacts are still present with this option enabled (dxvk 1.7.2).

Ddoitsujin maintainer 2020-10-15 github

Just tested this on Windows with native D3D11, happens there as well on my AMD card. Not a DXVK bug.

Nothing extracted yet.