Please provide at least the DXVK logs that the issue template demands.
Running gamemoderun /usr/bin/wine /home/home/.wine/drive_c/Games/Assassins Creed Odyssey/ACOdyssey.exe
Initial process has started with pid 84537
Game is considered started.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
002c:fixme:winediag:LdrInitializeThunk wine-staging 5.19 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
00f8:fixme:heap:RtlSetHeapInformation 0000000000B40000 0 000000000021E8C0 4 stub
00f8:fixme:heap:RtlSetHeapInformation 0000000000D80000 0 000000000021E3E0 4 stub
00f8:fixme:ntdll:EtwEventRegister ({f404b94e-27e0-4384-bfe8-1d8d390b0aa3}, 000007FF385DCE74, 000007FF3861F800, 000007FF3861F118) stub.
00f8:fixme:ntdll:EtwEventRegister ({bc97b970-d001-482f-8745-b8d7d5759f99}, 000007FF385DCE74, 000007FF3861F7D0, 000007FF3861F110) stub.
00f8:fixme:ntdll:EtwEventRegister ({f404b94e-27e0-4384-bfe8-1d8d390b0aa3}, 000007FF33E74B90, 000007FF33EA83D0, 000007FF33EA83C8) stub.
00f8:fixme:ntdll:EtwEventRegister ({4b7eac67-fc53-448c-a49d-7cc6db524da7}, 000007FF33E74B90, 000007FF33EA8408, 000007FF33EA8400) stub.
00f8:fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenSessionId, ...) semi-stub
0160:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000541FE10
0174:fixme:ver:GetCurrentPackageId (000000000576FE10 0000000000000000): stub
00f8:fixme:ole:CoInitializeSecurity 0000000000000000, -1, 0000000000000000, 0000000000000000, 0, 3, 0000000000000000, 0, 0000000000000000 stub
00f8:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
00f8:fixme:wbemprox:client_security_SetBlanket 000000000DB3ECF0, 000000000AEC9020, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00f8:fixme:wbemprox:client_security_Release 000000000DB3ECF0
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
00f8:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000021F1C0 000000000021F1E0 000000000021F1C4) returning a dummy value (current locale)
01c0:fixme:win:RegisterDeviceNotificationA The notification filter will requires an A->W when filter support is implemented
01c0:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
01c0:fixme:wtsapi:WTSRegisterSessionNotification Stub 0000000000010064 0x00000001
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
00f8:fixme:system:GetDisplayConfigBufferSizes (0x2 000000000021EBB0 000000000021EBC0): semi-stub
00f8:fixme:system:DisplayConfigGetDeviceInfo DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME: stub
00f8:fixme:system:DisplayConfigGetDeviceInfo DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE: stub
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
00f8:fixme:nvapi:unimplemented_stub function 0x694d52e is unimplemented!
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
00f8:fixme:system:GetDisplayConfigBufferSizes (0x2 000000000021EBB0 000000000021EBC0): semi-stub
00f8:fixme:system:DisplayConfigGetDeviceInfo DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME: stub
00f8:fixme:system:DisplayConfigGetDeviceInfo DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE: stub
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
00f8:fixme:ole:CoInitializeSecurity 0000000000000000, -1, 0000000000000000, 0000000000000000, 0, 3, 0000000000000000, 0, 0000000000000000 stub
00f8:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
00f8:fixme:wbemprox:client_security_SetBlanket 000000000DB3ECF0, 000000000AF349B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
00f8:fixme:wbemprox:client_security_Release 000000000DB3ECF0
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Device properties:
info: Device name: : GeForce GTX 1650
info: Driver version : 455.28.0
info: Enabled device extensions:
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 0
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 1
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: VK_EXT_conditional_rendering
info: conditionalRendering : 1
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 0
info: formatA4B4G4R4 : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 0
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 361 valid state cache entries
info: DXVK: Using 5 compiler threads
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
01c0:fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
01c0:fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
01c0:fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_0
info: Device properties:
info: Device name: : GeForce GTX 1650
info: Driver version : 455.28.0
info: Enabled device extensions:
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 0
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 1
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 0
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 1
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 1
info: VK_EXT_conditional_rendering
info: conditionalRendering : 1
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 0
info: formatA4B4G4R4 : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 0
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 361 valid state cache entries
info: DXVK: Using 5 compiler threads
020c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
020c:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
020c:fixme:wbemprox:enum_class_object_Next timeout not supported
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
warn: winevulkan detected, disabling exclusive fullscreen support
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1272x693
info: Image count: 4
info: Exclusive FS: 1
020c:fixme:ddraw:ddraw7_Initialize Ignoring guid {01670365-fa70-a3ca-a058-8934a608d013}.
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1272x693
info: Image count: 4
info: Exclusive FS: 1
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1920x1080
info: Image count: 4
info: Exclusive FS: 1
020c:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work.
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_10_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_10_0
info: Device properties:
info: Device name: : GeForce GTX 1650
info: Driver version : 455.28.0
info: Enabled device extensions:
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 0
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 1
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 0
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 1
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 1
info: VK_EXT_conditional_rendering
info: conditionalRendering : 1
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 0
info: formatA4B4G4R4 : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 0
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 361 valid state cache entries
info: DXVK: Using 5 compiler threads
020c:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
020c:fixme:ddraw:ddraw7_Initialize Ignoring guid {01670365-fa70-a3ca-a058-8934a608d013}.
020c:fixme:wbemprox:client_security_SetBlanket 000000000DB3ECF0, 000000000B198E30, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
020c:fixme:wbemprox:client_security_Release 000000000DB3ECF0
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
020c:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
020c:fixme:ddraw:ddraw7_Initialize Ignoring guid {01670365-fa70-a3ca-a058-8934a608d013}.
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
020c:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
020c:fixme:ddraw:ddraw7_Initialize Ignoring guid {01670365-fa70-a3ca-a058-8934a608d013}.
020c:fixme:wbemprox:client_security_SetBlanket 000000000DB3ECF0, 000000000B1683B0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000
020c:fixme:wbemprox:client_security_Release 000000000DB3ECF0
info: Game: ACOdyssey.exe
info: DXVK: v1.7.1-2-g743f309
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce GTX 1650:
info: Driver: 455.28.0
info: Vulkan: 1.2.142
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 24041 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
Disable nvapi in the wine configuration.
That didnt fix it :(
It still craches/freezes when i press new game, and the first cut scene loads
it freezes but the sound continues in the background
Works fine here. I don't see anything pointing to a DXVK issue especially if the game menu works for you; the intro video not rendering is probably caused by something else.
Also, please learn to attach log files as text files instead of pasting everything into the comment.
Can you try with a somewhat known to be working Wine build rather than Wine 5.19?
I was playing this game on Lutris 5.7 build like a month ago and it was fine.
Set DLL overrides for nvapi and nvapi64 to disabled in winecfg.
Hi, i also have random crashes and sometimes startup issues with the game.
Crash every 30min to 2hours, just freezes completely, have to kill the window (i3)
I did play it 6 months or so ago with black borders, but it was stable at the time. (Although with some gfx and performance issues). Now its 60fps fullscreen but pretty unstable
not sure if the err below is because I kill the window...
info: Game: ACOdyssey.exe
info: DXVK: v1.7.2
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: GeForce RTX 2080 SUPER:
info: Driver: 455.26.2
info: Vulkan: 1.2.158
...
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
Logs from today attached
ACOdyssey_d3d11.log
ACOdyssey_d3d9.log
ACOdyssey_dxgi.log
If it takes 30minutes to 2 hours to reproduce, it's impossible to fix.
DXVK is known to have stability issues on 450.xx drivers and newer, please try 440.100.
DXVK 1.7.2 tries to work around that, but apparently that was still not enough. d3d11.apitraceMode = True might help further.
FYI, i have disabled nvapi64 via winecfg and it is stable now (not sure why)
Put in 3 sessions with 4-6hours each with no issues at all.
Had another crash after ~1hour playtime.
same error, this time i checked the log ACOdyssey_d3d11.log , and the error happens before i kill the window
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
@doitsujin where do i put this setting? d3d11.apitraceMode = True
EDIT: nevermind, found it and its tracing
Another crash after ~1hour, no further detail in the logs
warn: D3D11: Apitrace mode enabled, may affect performance!
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
will try with 440.100 at some point
I had crash with similar log when playing at Control game after ~1/2 hours of playing
I have Nvidia GTX 970 and 440.95.1 drivers
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkDevice: waitForIdle: Operation failed
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
err: DxvkDevice: waitForIdle: Operation failed
Unfortunately there's nothing obvious in the logs that would tell us why your GPU crashes, and I cannot reproduce any such problems on my end.
May be dmesg shows some output from nvidia driver when the GPU crash happens.
If it helps, this is what my journalctl -k shows when the Assassin's Creed Odyssey stops after the warning screen:
Nov 29 11:28:11 zeus kernel: NVRM: GPU at PCI:0000:c1:00: GPU-<uuid redacted>
Nov 29 11:28:11 zeus kernel: NVRM: Xid (PCI:0000:c1:00): 31, pid=12890, Ch 0000003b, intr 00000000. MMU Fault: ENGINE HOST0 HUBCLIENT_HOST_CPU faulted @ 0x1_0c3c0000. Fault is of type FAULT_PDE ACCESS_TYPE_VIRT_WRITE
Nov 29 11:28:11 zeus kernel: NVRM: Xid (PCI:0000:c1:00): 31, pid=12890, Ch 0000003e, intr 00000000. MMU Fault: ENGINE GRAPHICS HUBCLIENT_SCC faulted @ 0x1_8c710000. Fault is of type FAULT_PTE ACCESS_TYPE_VIRT_READ
version info from nvidia-smi:
NVIDIA-SMI 450.80.02 Driver Version: 450.80.02 CUDA Version: 11.0
lspci:
c1:00.0 VGA compatible controller: NVIDIA Corporation TU104 [GeForce RTX 2080] (rev a1) (prog-if 00 [VGA controller])
Subsystem: ASUSTeK Computer Inc. TU104 [GeForce RTX 2080]
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 100
NUMA node: 0
IOMMU group: 69
Region 0: Memory at d7000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at c0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at d0000000 (64-bit, prefetchable) [size=32M]
Region 5: I/O ports at b000 [size=128]
Expansion ROM at 000c0000 [virtual] [disabled] [size=128K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Kernel modules: nvidia
c1:00.1 Audio device: NVIDIA Corporation TU104 HD Audio Controller (rev a1)
Subsystem: ASUSTeK Computer Inc. TU104 HD Audio Controller
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 32 bytes
Interrupt: pin B routed to IRQ 83
NUMA node: 0
IOMMU group: 69
Region 0: Memory at d8080000 (32-bit, non-prefetchable) [size=16K]
Capabilities: <access denied>
Kernel driver in use: snd_hda_intel
Kernel modules: snd_hda_intel
c1:00.2 USB controller: NVIDIA Corporation TU104 USB 3.1 Host Controller (rev a1) (prog-if 30 [XHCI])
Subsystem: ASUSTeK Computer Inc. TU104 USB 3.1 Host Controller
Control: I/O- Mem+ BusMaster- SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx+
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Interrupt: pin C routed to IRQ 68
NUMA node: 0
IOMMU group: 69
Region 0: Memory at d2000000 (64-bit, prefetchable) [size=256K]
Region 3: Memory at d2040000 (64-bit, prefetchable) [size=64K]
Capabilities: <access denied>
Kernel driver in use: xhci_hcd
Kernel modules: xhci_pci
c1:00.3 Serial bus controller [0c80]: NVIDIA Corporation TU104 USB Type-C UCSI Controller (rev a1)
Subsystem: ASUSTeK Computer Inc. TU104 USB Type-C UCSI Controller
Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx-
Latency: 0, Cache Line Size: 32 bytes
Interrupt: pin D routed to IRQ 15
NUMA node: 0
IOMMU group: 69
Region 0: Memory at d8084000 (32-bit, non-prefetchable) [size=4K]
Capabilities: <access denied>
lscpu:
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
Address sizes: 46 bits physical, 48 bits virtual
CPU(s): 16
On-line CPU(s) list: 0-15
Thread(s) per core: 2
Core(s) per socket: 8
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 85
Model name: Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz
Stepping: 4
CPU MHz: 1200.026
CPU max MHz: 4500.0000
CPU min MHz: 1200.0000
BogoMIPS: 7599.80
Virtualization: VT-x
L1d cache: 256 KiB
L1i cache: 256 KiB
L2 cache: 8 MiB
L3 cache: 16.5 MiB
NUMA node0 CPU(s): 0-15
Vulnerability Itlb multihit: KVM: Mitigation: VMX disabled
Vulnerability L1tf: Mitigation; PTE Inversion; VMX conditional cache flushes, SMT vulnerable
Vulnerability Mds: Mitigation; Clear CPU buffers; SMT vulnerable
Vulnerability Meltdown: Mitigation; PTI
Vulnerability Spec store bypass: Mitigation; Speculative Store Bypass disabled via prctl and seccomp
Vulnerability Spectre v1: Mitigation; usercopy/swapgs barriers and __user pointer sanitization
Vulnerability Spectre v2: Mitigation; Full generic retpoline, IBPB conditional, IBRS_FW, STIBP conditional, RSB filling
Vulnerability Srbds: Not affected
Vulnerability Tsx async abort: Mitigation; Clear CPU buffers; SMT vulnerable
Flags: fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx pdpe1gb rdtscp lm constant_tsc art arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc cpuid aperfmperf
pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 sdbg fma cx16 xtpr pdcm pcid dca sse4_1 sse4_2 x2apic movbe popcnt tsc_deadline_timer aes xsave avx f16c rdrand lahf_lm abm 3dnowprefetch cpuid_fault epb cat_l3 cdp_l3 invpcid_single pt
i ssbd mba ibrs ibpb stibp tpr_shadow vnmi flexpriority ept vpid ept_ad fsgsbase tsc_adjust bmi1 hle avx2 smep bmi2 erms invpcid rtm cqm mpx rdt_a avx512f avx512dq rdseed adx smap clflushopt clwb intel_pt avx512cd avx512bw avx512vl xsaveopt
xsavec xgetbv1 xsaves cqm_llc cqm_occup_llc cqm_mbm_total cqm_mbm_local dtherm ida arat pln pts hwp hwp_act_window hwp_epp hwp_pkg_req md_clear flush_l1d
/proc/iomem has that section of memory(0x1_0c3c0000 and 0x1_8c710000 mapped to system ram, assuming they are host cpu memory addresses
100000000-89fffffff : System RAM
let me know if there is any other information that I could provide to try and resolve this
Maybe try a different driver (455 series should be current), and if it keeps happening, please report this to Nvidia. There are known stability issues with DXVK on recent NV drivers but I do not know how to debug or work around them, especially since I cannot reproduce these problems in any sort of reasonable timeframe with current DXVK, and Xid numbers don't really tell us anything either.
d3d11.apitraceMode = True may help at the cost of performance.
Similar issue with both Origins and Odyssey under Windows 10, except it's a straight crash on startup. Started happening in AMD's 20.11.1 drivers. I've reported the issue to them right as it appeared, but the new 20.11.3 drivers do not fix it.
The original report isn't really about Windows driver regressions.
I think i found the reason of the vk_error_device_lost on my system. After disabling HDD advanced power management my problem disappeared. My HDD was sleeping aggressively with power management on and was causing small hangs when waking up. But still its early to confirm completely.
Hi, just want to report I'm having similar graphics freezes in AC:O with DXVK 1.8.1, nVidia-drivers 460.67, a GTX1060-6GB and wine 6.4 - however there's numerous reports from windows users that AC:O is freezing natively too so it may actually be a game issue rather than a DXVK one.
Nothing in dmesg, and terminal output from the game ends with:
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
00c4:fixme:service:delayed_autostart_callback Delayed auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 2
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkDevice: waitForIdle: Operation failed
err: DxvkSubmissionQueue: Failed to sync fence: VK_ERROR_DEVICE_LOST
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
Terminated
as reported by others
I've spent 220h in Odyssey on Win10+dxvk (with some hours spent as well on Win7) and never had a single freeze/crash. If there's a problem, it's to be looked at in the user's specific setup.
For reference: Ryzen 2600X + Vega + Radeon 21.3.2.
I'm getting this freeze issues too on Arch Linux, GTX980 and nvidia drivers 470.63.01-1 and proton experimental-6.3-20210830
It was occuring every 3-5h but since I reached Athens city, it is several times per hours near unplayable
ACOdyssey_d3d9.log
ACOdyssey_d3d11.log
ACOdyssey_dxgi.log
steam-812140.log
sept. 02 20:55:13 archlinux kernel: NVRM: GPU at PCI:0000:01:00: GPU-uuid sept. 02 20:55:13 archlinux kernel: NVRM: Xid (PCI:0000:01:00): 31, pid=4339, Ch 0000002b, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_T1_4 faulted @ 0x0_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_READ
I'm getting lots of validation errors with VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation and DXVK_LOG_LEVEL=debug , theses logs were not captured up to a freeze because the high rate of the validation message makes the game unplayable and it freezes early, not sure if this freeze is connected to this.
VUID-VkSpecializationMapEntry-constantID-00776(ERROR / SPEC): msgNum: 1196379775 - Validation Error: [ VUID-VkSpecializationMapEntry-constantID-00776 ] Object 0: handle = 0x7fa575e44ce8, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0x474f4e7f | Specialization constant (ID = 1224, entry = 0) has invalid size 4 in shader module VkShaderModule 0x3e362800000001b7[]. Expected size is 4294967295 from shader definition. The Vulkan spec states: For a constantID specialization constant declared in a shader, size must match the byte size of the constantID. If the specialization constant is of type boolean, size must be the byte size of VkBool32 (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkSpecializationMapEntry-constantID-00776)
VUID-VkSubpassDependency-srcSubpass-00867(ERROR / SPEC): msgNum: -1204417264 - Validation Error: [ VUID-VkSubpassDependency-srcSubpass-00867 ] Object 0: handle = 0x7fa575e44ce8, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xb8360d10 | Dependency 1 specifies a self-dependency from logically-later stage (VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT) to a logically-earlier stage (VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT). The Vulkan spec states: If srcSubpass is equal to dstSubpass and not all of the stages in srcStageMask and dstStageMask are framebuffer-space stages, the logically latest pipeline stage in srcStageMask must be logically earlier than or equal to the logically earliest pipeline stage in dstStageMask (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkSubpassDependency-srcSubpass-00867)
many
VUID-vkCmdDispatch-magFilter-04553(ERROR / SPEC): msgNum: 188609398 - Validation Error: [ VUID-vkCmdDispatch-magFilter-04553 ] Object 0: handle = 0xa737000004eb0e, type = VK_OBJECT_TYPE_DESCRIPTOR_SET; Object 1: handle = 0x8bada20000000098, type = VK_OBJECT_TYPE_SAMPLER; Object 2: handle = 0x60fbf10000006c9b, type = VK_OBJECT_TYPE_IMAGE_VIEW; | MessageID = 0xb3df376 | Descriptor set VkDescriptorSet 0xa737000004eb0e[] encountered the following validation error at vkCmdDispatch() time: Sampler (VkSampler 0x8bada20000000098[]) is set to use VK_FILTER_LINEAR with compareEnable is set to VK_TRUE, but image view's (VkImageView 0x60fbf10000006c9b[]) format (VK_FORMAT_R8_UINT) does not contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT in its format features. The Vulkan spec states: If a VkSampler created with magFilter or minFilter equal to VK_FILTER_LINEAR and compareEnable equal to VK_FALSE is used to sample a VkImageView as a result of this command, then the image view's format features must contain VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-vkCmdDispatch-magFilter-04553)
steam-812140.tar.gz
ACOdyssey_d3d11.tar.gz
Unfortunately all this was not captured with d3d11.apitraceMode = True, so I have set this option now with DXVK_LOG_LEVEL=debug and will report if I get more informations about it.
I managed to get apitrace.exe running under Proton but unfortunately this is down to 5 FPS, so I have not been able to go yet to the freeze point, but I not in the log many d3d11 warning you may be insterested to look at @doitsujin
warn: D3D11: Apitrace mode enabled, may affect performance!
warn: D3D11Query: Unknown interface query
warn: 9eb576dd-9f77-4d86-81aa-8bab5fe490e2
warn: D3D11Query: Unknown interface query
warn: 9eb576dd-9f77-4d86-81aa-8bab5fe490e2
warn: D3D11Query: Unknown interface query
warn: DxbcCompiler: Unsupported custom data block: DxbcCustomDataClass::Opaque
steam-812140.log
ACOdyssey_d3d11.log
ACOdyssey_dxgi.log
I think I'm getting 5FPS because with apitrace -o, it generates a few GB big file in a few seconds, the binary trace log file it generates is huge, let me know if I can be of any help
I think I'm getting 5FPS because with apitrace -o, it generates a few GB big file in a few seconds, the binary trace log file it generates is huge, let me know if I can be of any help
That's normal, please upload that file.
The log warnings you posted are benign.
I think I'm getting 5FPS because with apitrace -o, it generates a few GB big file in a few seconds, the binary trace log file it generates is huge, let me know if I can be of any help
That's normal, please upload that file.
The log warnings you posted are benign.
Here it is steam-dxvk-traces.tar.zst, for this trace I just walked in the game and normal quit.
I'm attempting to capture a new one with the freeze but not sure I will get it at 5 FPS haha :)
Edit: I realized I ignore all the fixme and warn messages of Wine, I do that by default because they are usually super verbose to play with, but let me know if you prefer them back.
Edit2: If anybody else want to try to capture it with Windows version of apitrace.exe inside Proton, I can post step at step instructions, but you will be probably good enough to understand with the below code snippet
export PROTON="Proton - Experimental"
export X="/home/${USER}/.local/share/Steam"
export PROTON_WINE="${X}/steamapps/common/${PROTON}/files/bin/wine64"
export PROTON_BIN="${X}/steamapps/common/${PROTON}/proton"
export STEAMAPPID=812140
export STEAMGAMEID=812140
export PFX="${X}/steamapps/compatdata/${STEAMAPPID}/pfx"
cd "/home/${USER}/.local/share/Steam/steamapps/common/Assassins Creed Odyssey"
PROTON_LOG=1 \
PROTON_DUMP_DEBUG_COMMANDS=1 \
SteamAppId=${STEAMAPPID} \
SteamGameId=${STEAMGAMEID} \
STEAM_COMPAT_DATA_PATH="${X}/steamapps/compatdata/${STEAMAPPID}" \
STEAM_COMPAT_CLIENT_INSTALL_PATH="${X}" \
"${PROTON_BIN}" run c:\\apitrace\\bin\\apitrace.exe trace -a dxgi -v -o /home/${USER}/steam-${STEAMAPPID}.trace "/home/${USER}/.local/share/Steam/steamapps/common/Assassins Creed Odyssey/ACOdyssey.exe" -uplay_steam_mode
apitrace Windows binaries: https://apitrace.github.io/#download
Edit3: Ok me /facepalm, I just figured out I don't need to call the Windows version of apitrace.exe, but setting up d3d11.apitraceMode = True with the apitrace dll exported near the game executable and the proper winedlloverrides should suffice, I did not figured out initially that DXVK was creating the trace file here pfx/drive_c/users/steamuser/Desktop/ACOdyssey.trace
Probably some sort of driver problem, especially if it cannot be reproduced reliably. The game works fine for me.
Yeah should be that, you are on AMD ?
Actually I found a way to have higher chances to trigger it is to ALT+TAB and minimize the window. Without tracing, I have some minutes to wait, I attempted this time with tracing, and finally got it reproduced in a few minutes. But not sure if you will find interesting datas in the replay, I got it to replay but when the game is supposed to enter the world, d3dretrace crashes
@elogicuk @class101 is this still a issue with latest dxvk and drivers?
Hi @Blisto91 cant test now I'm not at home in the week and rarely playing the weekend currently.
Btw if you need feedback, if I were you I would post on ProtonDB that the devs are looking for feedback , link back here, you will get feedback fast I guess, protondb is usually the first source I'm looking at, but rarely GitHub 😃
@class101 No worry :+1:
I usually prefer hearing back from the original issue reporters (if possible ofc). Sometimes these issues can be very oddly system specific :grin:
Tho taking a peek at protondb i like that some people still use PROTON_USE_D9VK=1 hehe
No prob. I will try this weekend or if not this week will be the next one because I have few more days of vacations so I will be able to verify if it is still happening. 😉
PROTON_USE_D9VK=1`x1 2022-07PROTON_BINx1 2021-09PROTON_BIN="${X}/steamapps/common/${PROTON}/proton"x1 2021-09PROTON_DUMP_DEBUG_COMMANDS=1x1 2021-09PROTON_LOG=1x1 2021-09PROTON_WINE="${X}/steamapps/common/${PROTON}/files/bin/wine64"x1 2021-09STEAM_COMPAT_CLIENT_INSTALL_PATH="${X}"x1 2021-09STEAM_COMPAT_DATA_PATH="${X}/steamapps/compatdata/${STEAMAPPID}"x1 2021-09DXVK_LOG_LEVEL=debug`x1 2021-09
Wine 5.19
DXVK 1.7.1 and 1.7.2
Nvidia 1060 (Driver: 455.28.0)
When i start a new game it will just show a black screen with the loading symbol i can hear sounds
i see this in the logs
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0xe3640a56 is unimplemented!
029c:fixme:nvapi:unimplemented_stub function 0x60ded2ed is unimplemented!