protonscr

BLAZBLUE: Cross Tag Battle controller input stops working with DXVK

dxvkclosed
doitsujin/dxvk#1803 · opened 2020-10-30 by ILOVEPIE · updated 2022-07-23 · 10 comments · github
IILOVEPIE 2020-10-30 github

DXVK prevents controller input from working.

I was using steam input, not sure if that was a factor.

KK0bin maintainer 2020-10-30 github

DXVK doesn't touch input at all.

IILOVEPIE 2020-10-30 github

I know, which is why this is weird.

On Fri, Oct 30, 2020 at 11:12 AM Robin Kertels [email protected]
wrote:

DXVK doesn't touch input at all.


You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/doitsujin/dxvk/issues/1803#issuecomment-719681150,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AACB45UEKCDZIEEOS27PXSTSNLXXZANCNFSM4TFHAE4Q
.

Ddoitsujin maintainer 2020-11-01 github

So what exactly is the problem? Does controller input work with wined3d or what? Why no logs?

IILOVEPIE 2020-11-02 github

The controller input stops working as soon as DXVK is used. I'll include
some logs in a bit.

On Sun, Nov 1, 2020 at 7:34 AM Philip Rebohle [email protected]
wrote:

So what exactly is the problem? Does controller input work with wined3d or
what? Why no logs?


You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/doitsujin/dxvk/issues/1803#issuecomment-720098069,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AACB45WFF3L6GUW5EX7DEQLSNVWYRANCNFSM4TFHAE4Q
.

Ddoitsujin maintainer 2020-11-02 github

The controller input stops working as soon as DXVK is used.

So does this mean that controller input works fine when using wined3d instead? Please be more precise.

Also, which API does this even use? D3D9 sort of messes with window messages (not that it should affect controllers of all things) but D3D11 literally doesn't, so even if it doesn't work, there's probably nothing we can do anyway.

IILOVEPIE 2020-11-04 github

I think the game uses D3D9, but i'm not 100% certain ill have to double
check.

On Mon, Nov 2, 2020 at 4:14 PM Philip Rebohle [email protected]
wrote:

The controller input stops working as soon as DXVK is used.

So does this mean that controller input works fine when using wined3d
instead? Please be more precise.

Also, which API does this even use? D3D9 sort of messes with window
messages (not that it should affect controllers of all things) but D3D11
literally doesn't, so even if it doesn't work, there's probably nothing we
can do anyway.


You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/doitsujin/dxvk/issues/1803#issuecomment-720778898,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AACB45XNWMA5647QGZTLFBDSN44O3ANCNFSM4TFHAE4Q
.

BBlisto91 2022-06-09 github

@ILOVEPIE Am i correct in assuming that your controller issue has been resolved?

IILOVEPIE 2022-06-10 github

I'll double check.

On Thu, Jun 9, 2022 at 4:41 AM Blisto91 @.***> wrote:

@ILOVEPIE https://github.com/ILOVEPIE Am i correct in assuming that
your controller issue has been resolved
https://github.com/ValveSoftware/Proton/issues/2832#issuecomment-892073554
?


Reply to this email directly, view it on GitHub
https://github.com/doitsujin/dxvk/issues/1803#issuecomment-1151016485,
or unsubscribe
https://github.com/notifications/unsubscribe-auth/AACB45XEDMJ7HD5BFKMUUWLVOHJ73ANCNFSM4TFHAE4Q
.
You are receiving this because you were mentioned.Message ID:
@.***>

BBlisto91 2022-07-22 github

@ILOVEPIE Friendly ping :slightly_smiling_face:

IILOVEPIE 2022-07-23 github

yeah, the issue is resolved, the secondary controller issue is something that needs to be fixed in steam input so i'll create a new issue on that.