DXVK doesn't touch input at all.
I know, which is why this is weird.
On Fri, Oct 30, 2020 at 11:12 AM Robin Kertels [email protected]
wrote:
DXVK doesn't touch input at all.
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So what exactly is the problem? Does controller input work with wined3d or what? Why no logs?
The controller input stops working as soon as DXVK is used. I'll include
some logs in a bit.
On Sun, Nov 1, 2020 at 7:34 AM Philip Rebohle [email protected]
wrote:
So what exactly is the problem? Does controller input work with wined3d or
what? Why no logs?—
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The controller input stops working as soon as DXVK is used.
So does this mean that controller input works fine when using wined3d instead? Please be more precise.
Also, which API does this even use? D3D9 sort of messes with window messages (not that it should affect controllers of all things) but D3D11 literally doesn't, so even if it doesn't work, there's probably nothing we can do anyway.
I think the game uses D3D9, but i'm not 100% certain ill have to double
check.
On Mon, Nov 2, 2020 at 4:14 PM Philip Rebohle [email protected]
wrote:
The controller input stops working as soon as DXVK is used.
So does this mean that controller input works fine when using wined3d
instead? Please be more precise.Also, which API does this even use? D3D9 sort of messes with window
messages (not that it should affect controllers of all things) but D3D11
literally doesn't, so even if it doesn't work, there's probably nothing we
can do anyway.—
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@ILOVEPIE Am i correct in assuming that your controller issue has been resolved?
I'll double check.
On Thu, Jun 9, 2022 at 4:41 AM Blisto91 @.***> wrote:
@ILOVEPIE https://github.com/ILOVEPIE Am i correct in assuming that
your controller issue has been resolved
https://github.com/ValveSoftware/Proton/issues/2832#issuecomment-892073554
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@ILOVEPIE Friendly ping :slightly_smiling_face:
yeah, the issue is resolved, the secondary controller issue is something that needs to be fixed in steam input so i'll create a new issue on that.
DXVK prevents controller input from working.
I was using steam input, not sure if that was a factor.