It's not. That GitHub repo has next to no source code.
Some DirectX 8 games that are unplayable slow with wine3d3, run very well with dgVoodoo2+dxvk.
Note that you can also use d3d8to9 to get those DX8 games working with DXVK. I've been doing just that for a while now and most of the bugs I've come across in DX8 games have been reported and fixed.
Note that you can also use d3d8to9 to get those DX8 games working with DXVK. I've been doing just that for a while now and most of the bugs I've come across in DX8 games have been reported and fixed.
Last time I've tried with Phantasy Star Online : Blue Burst, it gave me a lot of black textures. I'll give it another shot. Thanks.
Nothing extracted yet.
dgVoodoo2 is another DirectX implementation.
It implements Glide, DirectDraw, D3D3/5/6/7, D3D8 and D3D9 on top of DirectX 11/12.
It's open source now: https://github.com/dege-diosg/dgVoodoo2
It already works on wine when combined with dxvk by using dll overrides.
Some DirectX 8 games that are unplayable slow with wine3d3, run very well with dgVoodoo2+dxvk.
Turning it into a single solution would reduce the overhead and make older games more accessible.