protonscr

Is it possible to merge dgVoodoo2?

dxvkclosed
doitsujin/dxvk#1809 · opened 2020-11-06 by clebercasali · updated 2020-11-06 · 3 comments · github
Cclebercasali 2020-11-06 github

dgVoodoo2 is another DirectX implementation.
It implements Glide, DirectDraw, D3D3/5/6/7, D3D8 and D3D9 on top of DirectX 11/12.
It's open source now: https://github.com/dege-diosg/dgVoodoo2
It already works on wine when combined with dxvk by using dll overrides.
Some DirectX 8 games that are unplayable slow with wine3d3, run very well with dgVoodoo2+dxvk.
Turning it into a single solution would reduce the overhead and make older games more accessible.

KK0bin maintainer 2020-11-06 github

https://github.com/dege-diosg/dgVoodoo2

It's not. That GitHub repo has next to no source code.

WWinterSnowfall 2020-11-06 github

Some DirectX 8 games that are unplayable slow with wine3d3, run very well with dgVoodoo2+dxvk.

Note that you can also use d3d8to9 to get those DX8 games working with DXVK. I've been doing just that for a while now and most of the bugs I've come across in DX8 games have been reported and fixed.

Cclebercasali 2020-11-06 github

Note that you can also use d3d8to9 to get those DX8 games working with DXVK. I've been doing just that for a while now and most of the bugs I've come across in DX8 games have been reported and fixed.

Last time I've tried with Phantasy Star Online : Blue Burst, it gave me a lot of black textures. I'll give it another shot. Thanks.

Nothing extracted yet.