protonscr

[D3D9] Oblivion: Poor FPS while Anti-Aliasing Is Enabled

dxvkclosed
doitsujin/dxvk#1830 · opened 2020-11-22 by jamsz · updated 2020-11-23 · 2 comments · github
Jjamsz 2020-11-22 github

With hardware AA off: runs average with WineD3D, near perfectly with both Gallium and D9VK
With hardware AA on: runs not-so-good with WineD3D, near perfectly with Gallium, poor with D9VK

Software information

The Elder Scrolls IV: Oblivion Deluxe from GOG, 8x AA enabled

System information

  • GPU: R9 380 4GB
  • Driver: mesa 20.3.0-rc2
  • Wine version: staging-5.21 w/ fsync patch
  • DXVK version: latest master (same problem with 1.7.2)

Apitrace file

https://mega.nz/file/hrgm2LwD#cmkeE33OYI_ogITAox6Cu-A1vnwExPloXAnnj7JJ8zI
(could not reproduce in WineD3D so traced with D9VK)

Log files

Ddoitsujin maintainer 2020-11-22 github

MSAA perf is always rather bad on DXVK with RADV, but that doesn't really seem like something we can fix on our end.

Jjamsz 2020-11-23 github

MSAA perf is always rather bad on DXVK with RADV, but that doesn't really seem like something we can fix on our end.

Ah thanks. It's running well with AMDVLK now. Closing the issue.

Nothing extracted yet.