MSAA perf is always rather bad on DXVK with RADV, but that doesn't really seem like something we can fix on our end.
MSAA perf is always rather bad on DXVK with RADV, but that doesn't really seem like something we can fix on our end.
Ah thanks. It's running well with AMDVLK now. Closing the issue.
Nothing extracted yet.
With hardware AA off: runs average with WineD3D, near perfectly with both Gallium and D9VK
With hardware AA on: runs not-so-good with WineD3D, near perfectly with Gallium, poor with D9VK
Software information
The Elder Scrolls IV: Oblivion Deluxe from GOG, 8x AA enabled
System information
Apitrace file
https://mega.nz/file/hrgm2LwD#cmkeE33OYI_ogITAox6Cu-A1vnwExPloXAnnj7JJ8zI
(could not reproduce in WineD3D so traced with D9VK)
Log files
Oblivion_d3d9.log