Thanks for the report, will take a look :-)
Doesn't happen on RADV or AMDVLK.
This is caused by the alpha emitted in the pixel shader for that lady's clothes.
In the vertex shader, changing the output vertex color to 1,1,1,1 changes nothing.
In the pixel shader, changing the recieved vertex color to 1,1,1,1 fixes it.
Removing centroid changes nothing.
This is truly bizzare and I feel like it may be a driver bug; but this game is so simple and we're not doing anything crazy so I feel it has to be on our end...
Just realized this happens with wined3d too. Because of the bad performance I never used it beyond the quick apitrace and alt+f4 so I didn't realize it. This might not be a DXVK bug?
But when using wined3d if I disable GLSL shaders and use ARB instead with a compatibility context the issue goes away. So, maybe it's a shader issue that's present in both wined3d and DXVK? Or just a nvidia driver bug, as you said.
FWIW, I've tried a few different Nvidia driver versions(dev, 455, 450) and the issue persisted.
Should be fixed in master as of bbfd6d06908d3545a11bb8f322300b4e724851cb
Should be fixed in master as of bbfd6d0
Hey Josh, I have a question about a different issue related to EQ2. I can't open a dxvk bug report for this, because it's a bug that can be reproduced on Windows too, but I thought you might have the knowledge to further diagnose the glitch. Tried reaching out to you via the e-mail on your Github profile, but then realised it might just be a placeholder, lol. How can I get in touch with you? Cheers, Alex
Nothing extracted yet.
Some textures in Everquest 2 render incorrectly as shown in the screenshots attached at the bottom.
Software information
Everquest 2, any settings.
System information
Apitrace file(s)
The trace was captured using Wine-staging 5.11 as the newest wine versions run the game very slowly when using wined3d.
Log files
Example of the issue(clothing on the female character in the mid-left):


I thought it was black pixels at first, but using the in-game command to scale the framebuffer I noticed that the problem textures became transparent:
It appears to be strictly limited to some clothing textures.