I also experience crashes when usin version 1.7.3. on directx11 games, everything work fine reverting to 1.7.2.
this is a d3d9 game, not d3d11.
The apitrace replays fine with DXVK. Can you make another one with DXVK installed so I can try to compare the traces?
https://mega.nz/file/f6BFkADY#jjR2g2RveCfxHxjJffTm42Qm1J-dFNVYstzhpVy9HTg
After several launches to test to make this trace, it doesn't necessarily crash after the first logo. But in every cases, I can't get past the main menu. Something else, sometimes the game has sound, sometimes not. I don't have this issue with WINED3D. I hope this trace with DXVK will help.
The demo goes ingame with DXVK but crashes inside the graphics driver after a bit. I have no idea whats going on to be honest.
Actually, it seems stable with d3d9.evictManagedOnUnlock = True. So it might be just another case of #1318.
Can you try that?
Unfortunately, it still crashes with d3d9.evictManagedOnUnlock = True
I can't reproduce it then.
Tested with DXVK 1.9.1 / Wine-staging 6.13 and I don't experience this crash anymore. Can be closed!
the game works perfectly for me but after 30m of gameplay the game crash i ve updated everything i ve got on this desktop but what ever i do its still crash
It's better if you make a new issue and include a log from a time it crashed :slightly_smiling_face:
Nothing extracted yet.
Launch the game, there is the EA logo then it crashes. It doesn't crash with WINED3D.
System information
Apitrace file(s)
https://mega.nz/file/nuhzCSjA#o-DcimafkI7-zBJbqcZsZrRsjrk0lNuTL6iCe9PopwQ
Log files
mercenaries-2-dxvk-2.log
mercenaries-2-dxvk.log