protonscr

Cyberpunk 2077 crash NVRM: Xid 31 (...) FAULT_PTE/PDE ACCESS_TYPE_READ

dxvkclosed
doitsujin/dxvk#1853 · opened 2020-12-12 by ygaeon · updated 2020-12-12 · 1 comments · github
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Yygaeon 2020-12-12 github

Running into similar issue as https://github.com/doitsujin/dxvk/issues/1169 while running Cyberpunk 2077.

The game, seemingly randomly, crashes with very specific kernel errors:

kernel: NVRM: Xid (...): 31, ..., Ch 00000033, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_T1_7 faulted @ 0x1_fa4f0000. Fault is of type FAULT_PDE ACCESS_TYPE_READ
kernel: NVRM: Xid (.): 31, ..., Ch 00000034, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_T1_6 faulted @ 0x2_36e40000. Fault is of type FAULT_PDE ACCESS_TYPE_READ
kernel: NVRM: Xid (...): 31, ..., Ch 00000033, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_T1_8 faulted @ 0x2_01e80000. Fault is of type FAULT_PTE ACCESS_TYPE_READ

I've prior also noticed a little more information in the logs (not sure if it's related):

kernel: NVRM: Xid (...): 13, ..., Graphics Exception: ESR 0x51e224=0x80000009 0x51e228=0x3c180001 0x51e22c=0x1d95900 0x51e234=0xac801fc0
kernel: NVRM: Xid (...): 13, ..., NVRM: Graphics TEX Exception on (GPC 3, TPC 4):     TEX LAYOUT

Software information

  • Game: Cyberpunk 2077
  • OS: Arch Linux, kernel 5.9.13-arch1-1
  • WM: i3-blocks, no compositor in use

System information

  • GPU: GeForce GTX 1080
  • Driver: 455.45.1
  • Wine version: Proton 5.13-4 (wine-5.13-716-g7f9f4285c2d)
  • DXVK version: v1.7.3-4-g03f11baf v1.7.3-5-g495b2a09
  • .aur mesa-git: 21.0.0_devel.132248.b5485128135-1
  • vkd3d-proton vkd3d-1.1-1735-g49ed5beb vkd3d-1.1-1739-g793fce06

Apitrace file(s)

  • Unsure how to run a trace on DX12 .. please advice

Log files

Edit: Updated to master and tried again, same problem. Also attached the dxgi log.

KK0bin maintainer 2020-12-12 github

DXVK does not support D3D12. Proton is using VKD3D-Proton and the problems with Cyberpunk are well known.

Proton versions

Upstream links

Error codes