Just play the game with regular D3D11. On Nvidia hardware that's almost always faster than using DXVK.
Just play the game with regular D3D11. On Nvidia hardware that's almost always faster than using DXVK.
I have reason to use dxvk. I want to play with vulkan so I can use reshade with the game
ReShade supports D3D11 just fine.
ReShade supports D3D11 just fine.
in this case this game doesn't work with reshade at all. always crash, there are a lot of people try RTGI shader with this game through dxvk, that's why I want to use it.
The game works fine on Linux. Either use that or stick to native D3D11, there's nothing we can do to fix Windows-specific crashes.
Nothing extracted yet.
MGSV got crashed at start up.
I've tried to reinstall the game, change install location, disable geforce experience, make the game runs as administrator, still not working.
Software information
Metal Gear Solid V The Phantom Pain
System information
GPU: RTX 3080
Driver: the latest driver 461.40
Wine version: N/A windows 10 64bit
DXVK version: Latest from master dxvk-1.7.3
Log files
mgsvtpp_d3d11.log : mgsvtpp_d3d11.log
mgsvtpp_dxgi.log : mgsvtpp_dxgi.log
Please help!