protonscr

Metal Gear Solid V The Phantom Pain got crash

dxvkclosed windows
doitsujin/dxvk#1916 · opened 2021-02-01 by numity · updated 2021-02-01 · 5 comments · github
Nnumity 2021-02-01 github

MGSV got crashed at start up.
I've tried to reinstall the game, change install location, disable geforce experience, make the game runs as administrator, still not working.

Software information
Metal Gear Solid V The Phantom Pain

System information
GPU: RTX 3080
Driver: the latest driver 461.40
Wine version: N/A windows 10 64bit
DXVK version: Latest from master dxvk-1.7.3

Log files
mgsvtpp_d3d11.log : mgsvtpp_d3d11.log
mgsvtpp_dxgi.log : mgsvtpp_dxgi.log

Please help!

KK0bin maintainer 2021-02-01 github

Just play the game with regular D3D11. On Nvidia hardware that's almost always faster than using DXVK.

Nnumity 2021-02-01 github

Just play the game with regular D3D11. On Nvidia hardware that's almost always faster than using DXVK.

I have reason to use dxvk. I want to play with vulkan so I can use reshade with the game

KK0bin maintainer 2021-02-01 github

ReShade supports D3D11 just fine.

Nnumity 2021-02-01 github

ReShade supports D3D11 just fine.

in this case this game doesn't work with reshade at all. always crash, there are a lot of people try RTGI shader with this game through dxvk, that's why I want to use it.

Ddoitsujin maintainer 2021-02-01 github

The game works fine on Linux. Either use that or stick to native D3D11, there's nothing we can do to fix Windows-specific crashes.

Nothing extracted yet.