protonscr

[d3d11] Mega Man Legacy Collection 2 Mangled Screen

dxvkclosed
doitsujin/dxvk#1922 · opened 2021-02-07 by Kontrabant · updated 2021-02-08 · 1 comments · github
KKontrabant 2021-02-07 github

The game screen is split diagonally, with the upper left displaying part of the image backwards, while the lower right is garbage. Looking at the title screen in Renderdoc, the image is drawn correctly to the internal framebuffer, things become mangled during the final renderpass when the internal framebuffer is drawn to the swapchain image.

Internal FB0 after color pass 1
Screenshot from 2021-02-07 17-03-37

Swapchain image after color pass 3
Screenshot from 2021-02-07 17-04-07

Software information

Mega Man Legacy Collection 2 (default settings)

System information

  • GPU: NVIDIA Geforce GTX 960
  • Driver: 460.39
  • Wine version: 6.0-staging
  • DXVK version: 1.7.3

Apitrace file(s)

Apitrace (recorded on Windows):
https://drive.google.com/file/d/1ycUI6pVVTLvOwJ1c5jAgtLJfKKLfKyuy/view?usp=sharing

Renderdoc captures:
https://drive.google.com/file/d/1dltq6yndWdMm2TcPRNbNssK4blVvrchh/view?usp=sharing

Log files

Ddoitsujin maintainer 2021-02-08 github

Thanks for the trace, was just an oversight because no one ever uses two-byte formats for vertex input.

Nothing extracted yet.