The game screen is split diagonally, with the upper left displaying part of the image backwards, while the lower right is garbage. Looking at the title screen in Renderdoc, the image is drawn correctly to the internal framebuffer, things become mangled during the final renderpass when the internal framebuffer is drawn to the swapchain image.
The game screen is split diagonally, with the upper left displaying part of the image backwards, while the lower right is garbage. Looking at the title screen in Renderdoc, the image is drawn correctly to the internal framebuffer, things become mangled during the final renderpass when the internal framebuffer is drawn to the swapchain image.
Internal FB0 after color pass 1

Swapchain image after color pass 3

Software information
Mega Man Legacy Collection 2 (default settings)
System information
Apitrace file(s)
Apitrace (recorded on Windows):
https://drive.google.com/file/d/1ycUI6pVVTLvOwJ1c5jAgtLJfKKLfKyuy/view?usp=sharing
Renderdoc captures:
https://drive.google.com/file/d/1dltq6yndWdMm2TcPRNbNssK4blVvrchh/view?usp=sharing
Log files
MMLC2_d3d11.log