Can you upload DXVK logs please? This very much sounds like issue 1318 but we'd need logs to confirm.
Apologies, are you referring to the d3d9.log generated by DXVK? It is in the link above with the traces.
Well yeah, it's known at this point that DXVK eats too much memory/address space, and no, we don't have a fix.
Should this issue be closed then?
WINE_LARGE_ADDRESS_AWARE=1x1 2021-02
Hi,
This seems to be related to issue #1318 and #1556 but I am not sure. After the game loads up from a save and you try to leave your safe-house, the game crashes immediately. I have the game installed in a 64-Bit wine prefix using Vulkan loader radeon_icd.x86_64.json. If I change the Vulkan loader to radeon_icd.i686.json, I am able to exit the safe-house but the game still crashes after 20-30 minutes. Disabling DXVK and using WineD3D results in no crashes.
What I have tried
I have replicated this same issue with the (1.0.8.0 / 1.1.3.0) version of the game.
Tried Wine TKG 5.19 and Wine Staging 6.2 with 32-Bit and 64-Bit prefixes but the game still crashes.
Used DXVK 1.7.2 and 1.7.3 and the crash still occurs.
Enable WINE_LARGE_ADDRESS_AWARE=1 which had no effect and the game crashes.
Software information
Grand Theft Auto IV: The Complete Edition (Version 1.0.7.0 / 1.1.2.0)
In Game Settings
Video Mode: 2560 x 1440 (144 Hz)
Texture Quality: High
Shadow Quality: Very High
Reflection Resolution: Very High
Water Quality: Very High
Texture Filter Quality: Anisotropic x16
Night Shadows: Off
View Distance: 100
Detail Distance: 100
System information
GPU: Radeon RX 580
Driver: Mesa 20.3.4 RADV ACO
Wine version: Wine TKG 6.2 (x64)
DXVK version: 1.8
Apitrace file & Log files
The trace and log files included are based on the Software information and System information above.
https://www.swisstransfer.com/d/8ad6f5e9-61d3-4e4a-8171-3889fa57782e