Please make an apitrace and provide the rest of the information that you deleted from the issue template.
Can you test current master as well? 1.8 has a known regression that can crash some D3D9 games.
Used https://github.com/Joshua-Ashton/d9vk/wiki/Making-a-Trace
(apitrace-latest-win32\lib\wrappers)
No crash with it on quick save. Is it normal?
Trace:
https://drive.google.com/file/d/1LwdHFIc1VKtxEh_kQPNKz8HfH_EplZaT/view?usp=sharing
EDIT:
And yes - no such issues with 1.7.3 and early versions
Yes, that's why I asked to test current master which already has a fix for the regression I mentioned. If you need a build, feel free to ask, I can always upload one.
Yes, dxvk is solvation for my projects (with correct setting it fully solve 32 bit limitation issues with 4k textures for old gamebryo engines)
Full remasters:
https://www.nexusmods.com/newvegas/mods/69848
https://www.nexusmods.com/oblivion/mods/50381
If you need a build, feel free to ask, I can always upload one.
Yes that would be cool
Bit of a delay, but here you go. dxvk-master.tar.gz
Thanks, it worked perfectly! No crash on quick save and no strange random stutterings like with 1.8 version.
(Q) Is it possible - use it with reshade? (I mean - use reshade without enabling reshade globally for all vulkan api)
if it enable, it work fine :)
And similar question about enb (d3d9 enbseries.dll's)?
I added support for Reshade for this, yes. I don't remember the environment variable though.
Do i need close this issue?
No.
enbseries.dllx1 2021-02
(!) The same thing happens with the default config.
info: Game: Oblivion.exe
info: DXVK: v1.8
info: Found config file: dxvk.conf
info: Effective configuration:
info: dxgi.numBackBuffers = 3
info: d3d9.floatEmulation = True
info: d3d9.shaderModel = 3
info: d3d9.deferSurfaceCreation = True
info: d3d9.evictManagedOnUnlock = True
info: d3d9.invariantPosition = True
info: d3d9.samplerAnisotropy = 16
info: d3d9.maxAvailableMemory = 4096
info: d3d9.dpiAware = True
info: dxvk.hud = compiler
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1060 6GB:
info: Driver: 461.40.0
info: Vulkan: 1.2.155
info: Memory Heap[0]:
info: Size: 6052 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8125 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1060 6GB:
info: Driver: 461.40.0
info: Vulkan: 1.2.155
info: Memory Heap[0]:
info: Size: 6052 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8125 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Game: Oblivion.exe
info: DXVK: v1.8
info: Found config file: dxvk.conf
info: Effective configuration:
info: dxgi.numBackBuffers = 3
info: d3d9.floatEmulation = True
info: d3d9.shaderModel = 3
info: d3d9.deferSurfaceCreation = True
info: d3d9.evictManagedOnUnlock = True
info: d3d9.invariantPosition = True
info: d3d9.samplerAnisotropy = 16
info: d3d9.maxAvailableMemory = 4096
info: d3d9.dpiAware = True
info: dxvk.hud = compiler
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1060 6GB:
info: Driver: 461.40.0
info: Vulkan: 1.2.155
info: Memory Heap[0]:
info: Size: 6052 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8125 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1060 6GB:
info: Driver: 461.40.0
info: Vulkan: 1.2.155
info: Memory Heap[0]:
info: Size: 6052 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 8125 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device name: : GeForce GTX 1060 6GB
info: Driver version : 461.40.0
info: Enabled device extensions:
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 0
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 453 valid state cache entries
info: DXVK: Using 3 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 2880
info: - Height: 1800
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: false
info: Setting display mode: 2880x1800@0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 2880x1800
info: Image count: 2
info: Exclusive FS: 0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_FIFO_KHR
info: Buffer size: 2880x1800
info: Image count: 3
info: Exclusive FS: 0