protonscr

Metal Gear Rising: Revengeance: visual artifacts when MSAA is enabled

dxvkclosed amd proprietary
doitsujin/dxvk#1961 · opened 2021-03-03 by oltolm · updated 2021-10-19 · 5 comments · github
Ooltolm 2021-03-03 github

Metal Gear Rising: Revengeance has visual artifacts when MSAA is enabled. Everything is OK when MSAA is disabled.

mgrr

Software information

Metal Gear Rising: Revengeance. Graphics preset: high.

System information

  • GPU: AMD Radeon RX 580
  • Driver: 21.2.3
  • Windows version: Windows 10
  • DXVK version: 1.8.1

Apitrace file(s)

https://drive.google.com/file/d/1nAkxJxYMRG5u2uWhPSQk-A5mjGZk2Z0o/view?usp=sharing

Log files

METAL GEAR RISING REVENGEANCE_d3d9.log

Ddoitsujin maintainer 2021-03-03 github

The trace replays fine on RADV and there are no validation errors, so this is probably not our bug. Just use 1.7.3 with official AMD drivers for now.

Ddoitsujin maintainer 2021-03-04 github

Does this work with https://github.com/doitsujin/dxvk/actions/runs/619081557?

FWIW, I cannot reproduce this with open AMDVLK on my RX 480.

OOschowa 2021-03-04 github

At least on amdvlk-pro 20.45 on a RX580 on linux it doesn't help, still broken.
edit: but i can also reproduce the issue with open amdvlk v-2021.Q1.4, but not with RADV

Ooltolm 2021-03-04 github

Does this work with https://github.com/doitsujin/dxvk/actions/runs/619081557?

No, I get the same result.

Ooltolm 2021-10-19 github

AMD still has not fixed the problem even in the latest drivers. It's obvious that they don't care. Closing.

Nothing extracted yet.