protonscr

3ds Max 5 fail to find d3d device

dxvkclosed
doitsujin/dxvk#1976 · opened 2021-03-14 by zstorm4 · updated 2025-07-16 · 4 comments · github
Zzstorm4 2021-03-14 github

As odd of a program to test with this, I have 3ds max 5 as part of a toolchain for a game I'm modding. It runs well on windows, but only in opengl. The direct3d 9 mode fails to run, so I was hoping to use dxvk to force it. However, instead of just failing to start, dxvk causes 3ds max 5 to be unable to find a hardware device, and forces you to return to opengl. I understand if this is out of scope, but d3d is much more efficient, and would make workflow a lot easier. OpenGl's renderer crashes A LOT in windows 10.

Software information

3ds Max 5, Hardware Direct3d 9

System information

  • GPU:GTX 1070 ti
  • Driver:461.72
  • Wine version: N/A
  • DXVK version: 1.8.1

Apitrace file(s)

-3dsmax.exe.trace:
https://mega.nz/file/C4AWWDAI#pkcILDF9MAvW_RTTV9Pk3fT5RQs8nLC9h9tZnLoaeVU

Log files

BBlisto91 2022-06-05 github

@zstorm4 Is this still a issue with newest driver and dxvk?

Zzstorm4 2022-06-05 github

Holy cow forgot I made this issue. I'll give it a try tonight around 7 cst
and will update

On Sun, Jun 5, 2022, 12:49 PM Blisto91 @.***> wrote:

@zstorm4 https://github.com/zstorm4 Is this still a issue with newest
driver and dxvk?


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Zzstorm4 2022-06-05 github

This issue does still exist with the latest release file, apologies

BBlisto91 2024-09-30 github

@zstorm4 If you are still around could you give this another shot?

Upstream links