Since this crash seems to occur in d3d11.dll, can you post the wine backtrace?
Other than that, the game requires steam output (see #135) and fails to compile a shader, which could be the reason why this game crashes.
err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed
err: D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
That looks like an unhandled dxvk exception somewhere (which in itself is a bug already).
Anyway, err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed should be fixed, stream output is still not supported and will be tracked in meta-isssue #135. Closing this since a fix for this issue very likely depends on that feature.
d3d11.dllx1 2018-03
Software information
System information
Notes
Game is eating more ram 6.3+gb with lowest graphics and with default graphics preset it runs with full ram usage going for more pc crawls I think could be memory leak? darkness issue like on #177
Apitrace file(s)
Log files
Game create its own log files when crashing
Screenshots