protonscr

Cities: Skylines - game crashes when full zoom into buildings then scrolling cursor hangs

dxvkclosed feature setd3d11
doitsujin/dxvk#197 · opened 2018-03-24 by mmtrt · updated 2018-03-27 · 3 comments · github
1 matching comments, n / p to jump
Mmmtrt 2018-03-24 github

Software information

  • Game: Cities: Skylines

System information

  • GPU: GTX 650
  • Driver: 390.42
  • Wine version: wine-3.4-96-gf2cb86decb (Staging)
  • DXVK version: 4ce64bd8865bbb25baa25d622437c9258126c4d2

Notes

Game is eating more ram 6.3+gb with lowest graphics and with default graphics preset it runs with full ram usage going for more pc crawls I think could be memory leak? darkness issue like on #177

Apitrace file(s)

Log files

Game create its own log files when crashing

Screenshots

screenshot_20180323_103919
screenshot_20180323_104153
screenshot_20180323_104356
screenshot_20180323_104437

Ddoitsujin maintainer 2018-03-24 github

Since this crash seems to occur in d3d11.dll, can you post the wine backtrace?

Other than that, the game requires steam output (see #135) and fails to compile a shader, which could be the reason why this game crashes.

err:   DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed
err:   D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
Mmmtrt 2018-03-24 github
Ddoitsujin maintainer 2018-03-27 github

That looks like an unhandled dxvk exception somewhere (which in itself is a bug already).

Anyway, err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Mixed should be fixed, stream output is still not supported and will be tracked in meta-isssue #135. Closing this since a fix for this issue very likely depends on that feature.

DLLs