protonscr

[d3d9] Sega Rally Evo → crashes when loading the level

dxvkclosed d3d9
doitsujin/dxvk#1989 · opened 2021-03-24 by NerosTie · updated 2021-09-12 · 5 comments · github
NNerosTie 2021-03-24 github

After selecting a race, there is a loading screen then it crashes. It works with WineD3D.

Software information

config.ini

System information

  • GPU: AMD Radeon RX 580
  • Driver: Mesa 20.3.4
  • Wine version: Staging 6.4
  • DXVK version: 1.8.1

Apitrace file(s)

https://mega.nz/file/zuYlEaZa#EzEFHOLjG0B8fRPJnaLKLmPNPOVcWVqEKBUrQhXqHjc

Log files

sega-rally_dxvk.log

KK0bin maintainer 2021-03-24 github

Replays fine with DXVK. I assume you made the trace with WineD3D. Can you make another one with DXVK so I can see which call causes the crash and compare the traces?

NNerosTie 2021-03-24 github

@K0bin
https://mega.nz/file/juoGBQAR#JgceuZPAyO8Cl7NSc0Gay68MsYUdOYXWa4v8z71Rb6Y

Have you looked at the log file? There are many errors called

err: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILED

DDadSchoorse 2021-03-25 github

sounds like #1318.

KK0bin maintainer 2021-03-25 github

Pretty sure it's that.

NNerosTie 2021-09-12 github

It looks like I don't experience this bug anymore.

Tested with:
DXVK 1.9.1
Wine lutris-fshach-6.14-3
Mesa 21.2.1

Nothing extracted yet.