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[d3d9] The Legend of Heroes: Trails from Zero → black screen when entering a room (lighting issue?)

dxvkclosed d3d9
doitsujin/dxvk#1991 · opened 2021-03-26 by NerosTie · updated 2021-08-23 · 5 comments · github
NNerosTie 2021-03-26 github

In the prologue, when entering in the last room, the screen becomes black (or very dark). I suspect a lighting issue.

WineD3D:
Screenshot_20210326_165627

DXVK:
Screenshot_20210326_165747

Software information

Geofront Launcher 1.1.0

System information

  • GPU: AMD Radeon RX 580
  • Driver: Mesa 20.3.4
  • Wine version: Staging 6.4
  • DXVK version: 1.8.1

Apitrace file(s)

https://mega.nz/file/mnZGnT7J#OCI3tx2sx-DeEWTpjRzhPDNorDW1a4BQ77_wRGwfOi4

Log files

trails-from-zero_dxvk.log

Oorbea 2021-04-27 github

Fwiw this game worked with gallium nine when I played it.

Also it may be unrelated, but I recall a weird graphics issue in maybe (?) the same spot of the prologue which vanished when plugging in the gamepad...

DDadSchoorse 2021-08-20 github

The trace replays fine for me (on nvidia fwiw) with 1.8.1 and master.

NNerosTie 2021-08-20 github

The trace replays fine for me too but the issue is still here when you play the game :/

CCME42 2021-08-23 github

Can you upload an apitrace created with dxvk?

NNerosTie 2021-08-23 github

Well, the issue seems to be gone now! Maybe with the last update of Mesa (21.2.1)?

Screenshot_20210823_175644

Unfortunately, now the game crashes right after, during this scene:

Screenshot_20210823_175918

But it seems to be unrelated to DXVK because it also crashes with WINED3D (so Wine's fault).

The log file, just in case:
zero-no-kiseki.log

I consider the initial issue fixed. Now I'll wait the official release on Steam in the far future of... 2023.

Nothing extracted yet.