This patch was never accepted upstream though so I don't really see how that helps?
We can start implementing this functionality once there is an actual solution for that in wine, and I would really appreciate if people would stop nagging us about it. We're aware it's an issue for a handful of applications (really, it's just a very small number of games that are affected).
Hello
Developer Derek Lesho to create an implementation of shared resources in Wine-Devel
https://www.winehq.org/pipermail/wine-devel/2019-October/153443.html
does this patch change the situation for
ID3D11Device :: OpenSharedResource.
The other ticket https://github.com/doitsujin/dxvk/issues/899 being closed.
I understand that this ticket was also impacted: https://github.com/doitsujin/dxvk/issues/1747
Thank you for your reply.