But when I run the game, it shows the game was crashed, it's not running. The log says "Adapter is not a DXVK adapter".
Game is picking up the wrong dxgi.dll, make sure that one is next to the game exe as well.
Thank you for your help.
So I deleted all files.
If it's something bad with my computer, don't put effort to help me, I just want to know if I do something bad :-)


You need to unzip only dxgi.dll and d3d11.dll, rest of the dxvk .dll files must be skipped/removed
I'm not having any issue with DXVK 1.9.1 and Odyssey (Uplay version) under W10. It is important to run it Windowed or Borderless Windowed, and completely disable/remove all overlay programs (including but not limited to Windows own Game Bar, Steam overlay if using Steam, Ubisoft overlay from within Uplay, and any and all GPU management program like MSI Afterburner and such).
Also, within Uplay I had to disable not only the in-game Overlay, but also the In-game Notifications.
Also, be sure to disable all Driver related overlays (be it from nVidia or from AMD control panels).
I'm using nvidia latest public driver on W10 21H1. Running with HAGS on, not sure if this makes any difference to DXVK.
I have no overlay conflict (Uplay, Radeon and even Reshade) with AMD drivers + DXVK in this game.
warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter and warn: D3D11DXGIDevice::QueryInterface: Unknown interface query may suggest that the d3d11.dll is loaded, but DXVK's dxgi.dll is either not provided or doesn't load (which is possible for many reasons). The solution I used (and which did wonders) was to copy DXVK's dxgi.dll to dxgj.dll also and to change the imported DLL name accordingly in d3d11.dll (DXVK's one, not the system's :) - indeed, by looking at the logs it came to me as obvious that the DXVK's dxgi.dll is not even loaded, because DXVK's d3d11.dll tries to load system's one (dxgi's logs were empty). Sometimes you'll need to also change the import in the game's exes/dlls, sometimes not.
YMMV, but this trick really helps on Windows.
Good day,
first, thank you for this kind of tools to help make games running with more fps 馃憤
I am not a programmer, I am just poor gamer. I have Ryzen 5 3600, 16gb 3600Mhz RAM, RX 6800 XT with newest Adrenaline driver. Clean Windows 10 with newest updates. No "booster" tools, just pure Windows.
I want to play AC Odyssey with atleast 60fps without drops (but on my rig is not possible, even on Volumetric Cloud to low sometimes it drops below 60 or 55).
On Reddit I get advice to use DXVK. The tutorial was easy, download the ZIP file and put all *.dll files to folder where .exe is. So I done it. BVefore it I set the game to run in Windowed mode.
But when I run the game, it shows the game was crashed, it's not running. The log says "Adapter is not a DXVK adapter".
So it's not that easy to just put the files to folder or I missing something?
Thank you :-)