There has been very little testing so far with ANV, and their hardware may have limitations that DXVK does not respect properly. Can you run replay the trace with
export WINEDEBUG=-all
export DXVK_DEBUG_LAYERS=1
and post the full console output?
Your apitrace renders fine on RADV:

Sure. You want me to replay the existing trace with those parameters, not make a new one, correct?
Also, just to be sure I didn't misunderstand: that trace was made without DXVK being applied, as the text that shows when one wants to make a new issue seemed to ask not to use DXVK with apitrace. Did I get that correctly?
@jpgrego yes and yes :)
Here it goes! Let me know if there's anything else you need.
console_output.log
Also, that trace ends before I got into the world, for some reason the game crashed loading it. If you need a longer trace just say the word.
So the Vulkan validation layers don't have any objections. Might actually be a driver bug, in which case you might want to report it to Mesa. Sadly I don't have any Intel hardware to test on right now.
A longer trace won't really tell me anything I don't already know, so that's not necessary.
Yeah, I figured that might be it, as even without dxvk textures are missing, albeit different ones. It improved slightly with dxvk, as I can at least see the floor!
Thanks anyway man, I'll see about reporting this to Mesa. Keep up the good work!
Can you test this with latest mesa-git and DXVK? ANV has received some love for DXVK as of late, would be good to know if the game works properly now.
Hey, sorry for the delay. I'll compile the latest mesa and DXVK then. I'll be sure to chime in once I tested it.
I tried to run ESO with dxvk 0.70 and the latest wine (wine-3.9-124-g185d9ee7ebf5) but I get the following messages. Do you have any idea what's wrong?
eso64_d3d11.log
eso64_dxgi.log
Something is wrong with your Vulkan setup. The readme also says that only Wine 3.10 and newer are supported.
Ah goddamn it, my bad. Thought I was using the latest version. Will compile a newer version and report back. Thanks.
I can run it now. And the reported issue is gone! The game now seems to function as it should. My only problem now is the low FPS, and the game is only kinda playable on low graphical settings. But I guess that is to be expected with onboard graphics.
Thanks and keep up the good work.
Thanks for the feedback.
DXVK_DEBUG_LAYERS=1x1 2018-03WINEDEBUG=-allx1 2018-03
Software information
Notes
So I was excited to use dxvk now that the Intel driver restriction was lifted. It works, but there seems to be a texture problem with ESO.
System information
Apitrace file(s)
Log files
Screenshots