protonscr

Elder Scrolls Online: Missing textures on ANV

dxvkclosed intel anv
doitsujin/dxvk#202 · opened 2018-03-24 by jpgrego · updated 2018-08-25 · 13 comments · github
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Jjpgrego 2018-03-24 github

Software information

  • Elder Scrolls Online
  • Settings: Low

Notes

So I was excited to use dxvk now that the Intel driver restriction was lifted. It works, but there seems to be a texture problem with ESO.

System information

Apitrace file(s)

Log files

Screenshots

2018-03-24-170538_1920x1080_scrot
2018-03-24-170613_1920x1080_scrot

Ddoitsujin maintainer 2018-03-24 github

There has been very little testing so far with ANV, and their hardware may have limitations that DXVK does not respect properly. Can you run replay the trace with

export WINEDEBUG=-all
export DXVK_DEBUG_LAYERS=1

and post the full console output?

Your apitrace renders fine on RADV:
bildschirmfoto-564

Jjpgrego 2018-03-24 github

Sure. You want me to replay the existing trace with those parameters, not make a new one, correct?

Also, just to be sure I didn't misunderstand: that trace was made without DXVK being applied, as the text that shows when one wants to make a new issue seemed to ask not to use DXVK with apitrace. Did I get that correctly?

Ddoitsujin maintainer 2018-03-24 github

@jpgrego yes and yes :)

Jjpgrego 2018-03-24 github

Here it goes! Let me know if there's anything else you need.
console_output.log

Also, that trace ends before I got into the world, for some reason the game crashed loading it. If you need a longer trace just say the word.

Ddoitsujin maintainer 2018-03-24 github

So the Vulkan validation layers don't have any objections. Might actually be a driver bug, in which case you might want to report it to Mesa. Sadly I don't have any Intel hardware to test on right now.

A longer trace won't really tell me anything I don't already know, so that's not necessary.

Jjpgrego 2018-03-24 github

Yeah, I figured that might be it, as even without dxvk textures are missing, albeit different ones. It improved slightly with dxvk, as I can at least see the floor!

Thanks anyway man, I'll see about reporting this to Mesa. Keep up the good work!

Ddoitsujin maintainer 2018-07-20 github

Can you test this with latest mesa-git and DXVK? ANV has received some love for DXVK as of late, would be good to know if the game works properly now.

Jjpgrego 2018-07-25 github

Hey, sorry for the delay. I'll compile the latest mesa and DXVK then. I'll be sure to chime in once I tested it.

Jjpgrego 2018-08-24 github

I tried to run ESO with dxvk 0.70 and the latest wine (wine-3.9-124-g185d9ee7ebf5) but I get the following messages. Do you have any idea what's wrong?
eso64_d3d11.log
eso64_dxgi.log

KK0bin maintainer 2018-08-24 github

Something is wrong with your Vulkan setup. The readme also says that only Wine 3.10 and newer are supported.

Jjpgrego 2018-08-24 github

Ah goddamn it, my bad. Thought I was using the latest version. Will compile a newer version and report back. Thanks.

Jjpgrego 2018-08-25 github

I can run it now. And the reported issue is gone! The game now seems to function as it should. My only problem now is the low FPS, and the game is only kinda playable on low graphical settings. But I guess that is to be expected with onboard graphics.

Thanks and keep up the good work.

Ddoitsujin maintainer 2018-08-25 github

Thanks for the feedback.

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