protonscr

Kingdoms of Amalur: Re-Reckoning anisotropy rendering artifacts

dxvkclosed not a bug
doitsujin/dxvk#2069 · opened 2021-05-23 by Darkloke · updated 2021-12-22 · 2 comments · github
DDarkloke 2021-05-23 github

Greetings. I have a problems with this game after enabling anisotropic filtering (d3d11.samplerAnisotropy = X) through dxvk.conf (only this line enabled, other values by default). As shown on screens: the greater the level of anisotropy, the more red pixels it shows.

AF x2
amalur_vk_x2
AF x4
amalur_vk_x4
AF x8
amalur_vk_x8
AF x16
amalur_vk_x16

Software information

Kingdoms of Amalur: Re-Reckoning [GOG 1.5 (42638)]

System information

  • GPU: Geforce GTX 1060 6Gb
  • Driver: 457.51
  • Windows version: Windows 10 20H2
  • DXVK version: 1.8.1

Log files

koa_d3d11.log
koa_dxgi.log

Ddoitsujin maintainer 2021-05-23 github

This is not a bug; if you mess around with settings like this then this kind of thing may happen. Some rendering techniques the game uses just don't play nicely with anisotropic filtering.

Rro6yn 2021-12-22 github

I have same issue on latest version of drivers, same version of game, same GPU, DXVK 1.9.2. Is it possible now to fix these red artifacts and keep anisotropic filtering enabled? I tried every combination of ingame and Nvidia Control Panel settings for AF, no luck so far, only forced through dxvk.conf.
koa

Nothing extracted yet.