On DXVK v1.7.3-4 everything works fine from what i can tell, shadows render properly, pos-processing effects, etc.
On DXVK v1.8.1
shadows for characters, enemies and other objects apart from buildings are entirely missing, doesn't matter what settings i use (according to pcgw, on win7 one may need to set the game resolution to 1080p and restart the game to avoid issues with textures/shadows, doesn't have any effect for me).
unfortunately apitrace crashes no matter what settings or setup i use, copying wrapper dlls, injecting, nothing.
Software information
Sunset Overdrive, Default Settings, no dxvk.conf file or settings.
On DXVK v1.7.3-4 everything works fine from what i can tell, shadows render properly, pos-processing effects, etc.
On DXVK v1.8.1
shadows for characters, enemies and other objects apart from buildings are entirely missing, doesn't matter what settings i use (according to pcgw, on win7 one may need to set the game resolution to 1080p and restart the game to avoid issues with textures/shadows, doesn't have any effect for me).
unfortunately apitrace crashes no matter what settings or setup i use, copying wrapper dlls, injecting, nothing.
Software information
Sunset Overdrive, Default Settings, no dxvk.conf file or settings.
System information
Apitrace file(s)
Log files
1.7.3:
Sunset_d3d11.log
Sunset_dxgi.log
1.8.1:
Sunset_d3d11.log
Sunset_dxgi.log