protonscr

Sunset Overdrive missing shadows on dxvk 1.8.1, works fine on dxvk 1.7.3-4

dxvkclosed
doitsujin/dxvk#2093 · opened 2021-06-09 by absenther · updated 2021-06-09 · 2 comments · github
Aabsenther 2021-06-09 github

On DXVK v1.7.3-4 everything works fine from what i can tell, shadows render properly, pos-processing effects, etc.

On DXVK v1.8.1
shadows for characters, enemies and other objects apart from buildings are entirely missing, doesn't matter what settings i use (according to pcgw, on win7 one may need to set the game resolution to 1080p and restart the game to avoid issues with textures/shadows, doesn't have any effect for me).

unfortunately apitrace crashes no matter what settings or setup i use, copying wrapper dlls, injecting, nothing.

Software information

Sunset Overdrive, Default Settings, no dxvk.conf file or settings.

System information

  • GPU: R7 360
  • Driver: AMDGPU 3.40.0 / Mesa 21.1.2 (or older)
  • Wine version: wine-6.4.r0.g7ec998e1 ( TkG Staging Esync Fsync )
  • DXVK version: v1.7.3-4-g03f11baf / v1.8.1

Apitrace file(s)

  • Crashes :/

Log files

1.7.3:
Sunset_d3d11.log
Sunset_dxgi.log

1.8.1:
Sunset_d3d11.log
Sunset_dxgi.log

Ddoitsujin maintainer 2021-06-09 github

can you please try current master?

Aabsenther 2021-06-09 github

can you please try current master?

that did it, thank you :)

Nothing extracted yet.