protonscr

[d3d9] Far Cry 1 - Water reflections look different compared to native

dxvkclosed
doitsujin/dxvk#2112 · opened 2021-06-19 by NorbertHarangozo · updated 2023-02-23 · 4 comments · github
NNorbertHarangozo 2021-06-19 github

DXVK:
dxvk

Native:
native

DXVK with d3d9.customVendorId = 10DE:
10de

Software information

Far Cry 1 at max settings, 8xMSAA.

System information

  • GPU: R7 260X 2GB
  • Driver: RADV (21.2.0_devel.141347.82de184c3a2)
  • Wine version: wine-tkg-staging-fsync-git-6.10.r6.g876024f4
  • DXVK version: 81664fc

Apitrace file(s)

  • FarCry.7z - this one was made on Windows
  • FarCry_10de.zip - and this one was made with DXVK with d3d9.customVendorId = 10DE

Log files

Mmirh 2021-06-24 github

https://cookieplmonster.github.io/2018/07/07/farcry-d3d9-bug/
@CookiePLMonster does it make sense that the gpu vendor would make a difference?

CCookiePLMonster 2021-06-24 github

https://cookieplmonster.github.io/2018/07/07/farcry-d3d9-bug/
@CookiePLMonster does it make sense that the gpu vendor would make a difference?

If the game has a vendor-specific hack, yes. With a cutting-edge game like Far Cry this wouldn't surprise me much.

Ddinushlakmal 2023-02-23 github

FarCry.7z - this one was made on Windows how to installhis one?

BBlisto91 2023-02-23 github

That is a trace made with apitrace. It's not something you install but instead devs use for debugging.

Nothing extracted yet.