protonscr

DXVK fixes Gwent render issues but why?

dxvkclosed
doitsujin/dxvk#213 · opened 2018-03-27 by magist3r · updated 2018-03-27 · 2 comments · github
Mmagist3r 2018-03-27 github

Hi! This is maybe an offtopic and not an issue, but a question.
With wine-staging 3.4 I see some render issues of premium cards in Gwent: The Witcher Card Game. After installing DXVK these render issues are gone, but I didn't even setup vulkan SDK as described in wine-vulkan readme! I just installed precompiled libraries from here and run setup_dxvk.sh script. And I don't see any d3d11.log or dxgi.log in this WINEPREFIX. So, DXVK is not used by gwent, but it fixes render issues. How this is possible?

P.S. After 'setup_dxvk.sh reset' render issues come back.

Sssorgatem 2018-03-27 github

Maybe Gwent tries to use the D3D11 dlls, it fails and silently falls back to another renderer, possibly D3D9 or OpenGL.

Try deleting the d3d11.dll and dxgi.dll files in your prefix and see what happens.

Mmagist3r 2018-03-27 github

Yes, you are right. Thanks.

Launch options

DLLs