protonscr

Blade and Soul UE3 - Not Render Textures in v1.9

dxvkclosed
doitsujin/dxvk#2142 · opened 2021-07-04 by roskiboy · updated 2021-07-04 · 5 comments · github
Rroskiboy 2021-07-04 github

Software information

Blade and Soul UE3
Settings: optimize everything, only set the maximum on visibility objects and textures.

I share files to see the cause of the problem.
In version 1.7.3 to 1.8.1 it works correctly.
But in the new version 1.9 is where this error is generated

System information

  • GPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz 6 Cores
  • Driver: AMD RADEON 21.6.1 - 21.20.01.14-210617a1-368764E-RadeonSoftware
  • Wine version: none
  • DXVK version: Vulkan Driver Version 2.0.183, Vulkan API Version 1.2.174

Apitrace file(s)

BNS APITRACE.zip

Log files

Client_d3d9.log

1
2
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Ddoitsujin maintainer 2021-07-04 github

Please try current master (this build).

Also, your apitraces are more or less empty DirectDraw traces for some reason, rather than D3D9, i.e. rather useless.

Rroskiboy 2021-07-04 github

@doitsujin
The build you gave me worked perfectly, is it version 1.9?

Rroskiboy 2021-07-04 github

@doitsujin
is there any way to use the dedicated memory of the gpu to more than 50%?
Some configuration or it is already a problem of the executable (game).
Example in this game only uses 10% of memory but uses 80% of GPU in threads. But is there a way with the "dll" or some configuration to force the use of the memory of the gpu?

KK0bin maintainer 2021-07-04 github

It will use as much VRAM as the game requests. We can't just arbitrarily move stuff around as that would either break the game or make it very slow.

It's not really surprising that UE3 games designed in a time where most GPUs only had 2GB of VRAM, don't manage to use all 8GB.

is it version 1.9?

It's version 1.9 with additional bug fixes on top of that. The fix will be in 1.10.

Rroskiboy 2021-07-04 github

@K0bin @doitsujin
Thank you for responding and waiting for future updates.
Have a great day team .....

Nothing extracted yet.