Please try current master (this build).
Also, your apitraces are more or less empty DirectDraw traces for some reason, rather than D3D9, i.e. rather useless.
@doitsujin
The build you gave me worked perfectly, is it version 1.9?
@doitsujin
is there any way to use the dedicated memory of the gpu to more than 50%?
Some configuration or it is already a problem of the executable (game).
Example in this game only uses 10% of memory but uses 80% of GPU in threads. But is there a way with the "dll" or some configuration to force the use of the memory of the gpu?
It will use as much VRAM as the game requests. We can't just arbitrarily move stuff around as that would either break the game or make it very slow.
It's not really surprising that UE3 games designed in a time where most GPUs only had 2GB of VRAM, don't manage to use all 8GB.
is it version 1.9?
It's version 1.9 with additional bug fixes on top of that. The fix will be in 1.10.
@K0bin @doitsujin
Thank you for responding and waiting for future updates.
Have a great day team .....
Nothing extracted yet.
Software information
Blade and Soul UE3
Settings: optimize everything, only set the maximum on visibility objects and textures.
I share files to see the cause of the problem.
In version 1.7.3 to 1.8.1 it works correctly.
But in the new version 1.9 is where this error is generated
System information
Apitrace file(s)
BNS APITRACE.zip
Log files
Client_d3d9.log