protonscr

Regression 1.9 dx9

dxvkclosed
doitsujin/dxvk#2167 · opened 2021-07-18 by Bxaa · updated 2023-01-01 · 5 comments · github
BBxaa 2021-07-18 github

Example with dx9 witcher 1
(no such issue with previous released versions)
witcher-2021-07-18-06-32-10

KK0bin maintainer 2021-07-18 github

Already fixed in master or by #2163.

Try this build here: https://github.com/doitsujin/dxvk/actions/runs/1040312362

BBxaa 2021-07-22 github

@K0bin

Hi,
I did test this build
Yes, textures upload fixed, but it randomly crash the game
(tested on witcher 1)

dxvk.hud = compiler
d3d9.memoryTrackTest = True
d3d9.samplerAnisotropy = 16
d3d9.invariantPosition = false
d3d9.evictManagedOnUnlock = True
d3d9.dpiAware = True
d3d9.deferSurfaceCreation = True
d3d9.floatEmulation = false
dxgi.numBackBuffers = 3
d3d9.shaderModel = 3
d3d9.presentInterval = 1

Do you need full info and trace? (or maybe dx9 already fixed in some custom build?)

Sshmerl 2023-01-01 github

Was this really fixed in the upstream version? I'm still getting some black texture artifacts in TW1 with dxvk master (Mesa main, radv). I can open a new bug if needed.

BBlisto91 2023-01-01 github

Ye open a new issue 🙂

KK0bin maintainer 2023-01-01 github

@Bxaa Please don't just blindly use config options you find somewhere. Most of those don't make any sense at all.

Nothing extracted yet.