Already fixed in master or by #2163.
Try this build here: https://github.com/doitsujin/dxvk/actions/runs/1040312362
@K0bin
Hi,
I did test this build
Yes, textures upload fixed, but it randomly crash the game
(tested on witcher 1)
dxvk.hud = compiler
d3d9.memoryTrackTest = True
d3d9.samplerAnisotropy = 16
d3d9.invariantPosition = false
d3d9.evictManagedOnUnlock = True
d3d9.dpiAware = True
d3d9.deferSurfaceCreation = True
d3d9.floatEmulation = false
dxgi.numBackBuffers = 3
d3d9.shaderModel = 3
d3d9.presentInterval = 1
Do you need full info and trace? (or maybe dx9 already fixed in some custom build?)
Was this really fixed in the upstream version? I'm still getting some black texture artifacts in TW1 with dxvk master (Mesa main, radv). I can open a new bug if needed.
Ye open a new issue 🙂
@Bxaa Please don't just blindly use config options you find somewhere. Most of those don't make any sense at all.
Nothing extracted yet.
Example with dx9 witcher 1
![witcher-2021-07-18-06-32-10]()
(no such issue with previous released versions)