That's part of DirectShow, not Direct3D9.
If you want to know whether Wines implementation of Quartz is compatible with D3D9 DXVK, it should work fine.
Many games use multiple swapchains for the same window when rendering video with VMR9. That's broken in DXVK.
More info in #1726
Nothing extracted yet.
https://docs.microsoft.com/en-us/windows/win32/directshow/video-mixing-renderer-filter-9
Does D3D9 of this source Support VMR9?