Can't debug without apitrace file.
Sorry about that. I'll post the file as soon as I get home
fwiw, i can confirm the issue on gtx970, nvidida390.42. Stuck at the first splash screen. Also works in wine-dev 3.4, so no staging specials
Not sure if I have done the apitrace proccess correctly.
I ran this command inside the downloaded apitrace binaries for windows
WINEPREFIX=/home/winicius/.local/share/lutris/runners/winesteam/prefix64 wine apitrace.exe trace -a dxgi /home/winicius/.local/share/lutris/runners/winesteam/prefix/drive_c/Program Files/Steam/steamapps/common/MK10/Binaries/Retail/MK10.exe
got this output: mk10.dump.txt
@winiciuscota : you need to create the apitrace without dxvk bein active..
And you should get an trace file as result.
Ok, here it is mk10.dump.txt
Not sure why but redirecting the output to a file didn't work. Had to copy and paste this from a terminal
@doitsujin : I managed to capture an apitrace, find it here:
https://drive.google.com/open?id=1555VgPHkSjlbLSj1LUVPRzYfft_NOdq5
@winiciuscota : if your apitrace worked, it is placed in the MK10 directory..
That is still an issue with the current master: 5fa8174
great work! the game works fine with current master!
yep, great that is fixed with the recent dxgi work in the current master, perfect !
Thanks for reporting back, I'll close this issue then.
Man, this thing is fast.
Triple monitors, running on 3840x1024. using flawless flawlesswidescreen, max quality and get 60 fps on my rx 480.
Perfect!

I was able to play this game with no issues(except for the low fps) on vanilla wine. Using dxvk the game hangs indefinitely on the loading screen. the cpu usage is kept at 1~2% all the time.
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Mortal kombat X
System information
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